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Divinations...something that has always irked me
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<blockquote data-quote="Psion" data-source="post: 1263003" data-attributes="member: 172"><p>I think I pointed this out quite plainly earlier, and authors like Monte Cook and Bruce Cordell point this out repetitively:</p><p></p><p>Don't <em>deny</em> the PCs their resources. <em>Require</em> them. Allow (and make) them to use their abilities to get the key clues, but don't have it be the solution.</p><p></p><p>Frex, someone was murdered. You use detect thoughts and find the perpetrator. He was hired by a man who he always met in situations where he sat on the other side of a barrier. So, the players have discovered the agent, but not the mastermind, and they have more work to do that detect thoughts isn't going to unveil.</p><p></p><p>Or, you use detect thoughts and zone of truth to get a chamber maid to reveal that she saw her lover slipping into the kings chambers before he was slain, but using the same spells on the supposed killer reveals he is innocent. This is an important clue, but only part of the puzzle. Who disguised themselves as this man and why?</p><p></p><p>Despite getting the same sort of advice multiple times, the holdouts still remain unconvinced it seems. It seems to me in that case you really don't want to be playing this game, at least not for mysteries. If doing the sometime challenging (yet rewarding) mental task of working with the system instead of trying to pretend you aren't playing a game with a good deal of magic in it, perhaps you need to try another game where your tastes are better met if you wish to run this sort of mystery without doing the work.</p></blockquote><p></p>
[QUOTE="Psion, post: 1263003, member: 172"] I think I pointed this out quite plainly earlier, and authors like Monte Cook and Bruce Cordell point this out repetitively: Don't [i]deny[/i] the PCs their resources. [i]Require[/i] them. Allow (and make) them to use their abilities to get the key clues, but don't have it be the solution. Frex, someone was murdered. You use detect thoughts and find the perpetrator. He was hired by a man who he always met in situations where he sat on the other side of a barrier. So, the players have discovered the agent, but not the mastermind, and they have more work to do that detect thoughts isn't going to unveil. Or, you use detect thoughts and zone of truth to get a chamber maid to reveal that she saw her lover slipping into the kings chambers before he was slain, but using the same spells on the supposed killer reveals he is innocent. This is an important clue, but only part of the puzzle. Who disguised themselves as this man and why? Despite getting the same sort of advice multiple times, the holdouts still remain unconvinced it seems. It seems to me in that case you really don't want to be playing this game, at least not for mysteries. If doing the sometime challenging (yet rewarding) mental task of working with the system instead of trying to pretend you aren't playing a game with a good deal of magic in it, perhaps you need to try another game where your tastes are better met if you wish to run this sort of mystery without doing the work. [/QUOTE]
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Divinations...something that has always irked me
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