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<blockquote data-quote="Tav_Behemoth" data-source="post: 5046252" data-attributes="member: 18017"><p>I used commune and divination every chance I got as a player in the Age of Worms campaign. I loved the access to information, but did run into the problem of talking too much time figuring out the questions (when I didn't prep them in-between sessions).</p><p></p><p>A sphinx that answers questions at 100 gp apiece is perhaps the single greatest resource available to the players in my Caverns of Thracia game (the other contenders are the map of the dungeon they've made and a magic sword that detects secret doors). In an OD&D campaign where you get XP for GP, that cost is just enough to make third-level PCs think twice about other ways they could gain information, without making it restrictively expensive. One of the hooks I dangled in front of them last session was that the sphinx would give them her treasure hoard if the party defeated the necromancer who forced her to hang out in the dungeon answering questions for cash - it's sorely tempting because they know there are thousands of their own GP in there, plus whatever treasure of her own!</p><p></p><p>As both a player and DM I keep track of the questions I ask and the answers given. When I DM lots of times I don't know the answer until the PCs ask, but I like that feeling of discovering what's going on at the same time the players do, and having a record of the answers I give out helps keep things consistent when I later figure out what the answers mean.</p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 5046252, member: 18017"] I used commune and divination every chance I got as a player in the Age of Worms campaign. I loved the access to information, but did run into the problem of talking too much time figuring out the questions (when I didn't prep them in-between sessions). A sphinx that answers questions at 100 gp apiece is perhaps the single greatest resource available to the players in my Caverns of Thracia game (the other contenders are the map of the dungeon they've made and a magic sword that detects secret doors). In an OD&D campaign where you get XP for GP, that cost is just enough to make third-level PCs think twice about other ways they could gain information, without making it restrictively expensive. One of the hooks I dangled in front of them last session was that the sphinx would give them her treasure hoard if the party defeated the necromancer who forced her to hang out in the dungeon answering questions for cash - it's sorely tempting because they know there are thousands of their own GP in there, plus whatever treasure of her own! As both a player and DM I keep track of the questions I ask and the answers given. When I DM lots of times I don't know the answer until the PCs ask, but I like that feeling of discovering what's going on at the same time the players do, and having a record of the answers I give out helps keep things consistent when I later figure out what the answers mean. [/QUOTE]
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