Divine and arcane spell combos?

cstyle

First Post
I'm about to introduce a militant nation in my game where military units would have support from a pair of spell casters working in concert togehter, specifically a cleric and a sorcerer. Since they usually have troops in front of them, their role is typically to provide ranged magical offense from the rear, to “buff” up the troops, to counter any spell casters on the enemy side, and to heal the wounded soldiers. Higher level spell casting pairs would be assigned to smaller "special forces" type groups.

Question: What are some good combos of arcane and devine spells working together? Keep in mind the roles the pair of spell casters are asked to fill.

Thanks!
 

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Cleric casts blade barrier, sorcerer casts telekinesis (maneouvre version) and bull rushes opponents back and forth through the blade barrier (or grapples them telekinetically and holds them there)

Cleric casts spell immunity (cloudkill) on special forces and sorcerer casts cloudkill which the special forces advance within (and fight within if possible). Spell immunity (fireball) and sorcerer fireballing is another similar possibility
 

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