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<blockquote data-quote="Li Shenron" data-source="post: 6036051" data-attributes="member: 1465"><p>Also a very common archetype is the "Earthmother", with the god(dess) identified with the land itself, presiding agricultural activities, weather, folklore, protecting hearth and family.</p><p></p><p>I would like to see at least two separate "Death" archetypes: one would be the neutral or even good type (like Anubi, Kelemvor, Hades...), with its priests taking care of funeral arrangements and burial, and the deity embodying the natural aspect of death as rest. IOW a deity that doesn't want anybody dead any sooner than proper, and might even allow someone to go back if the death was unfair, but hates undeath as something unnatural.</p><p></p><p>And the second "Death" archetype would be the evil type (e.g. Nerull) which considers life useless or inferior to existence after death, is pleased whenever someone dies, and uses the undead as agents and undeath as a reward.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6036051, member: 1465"] Also a very common archetype is the "Earthmother", with the god(dess) identified with the land itself, presiding agricultural activities, weather, folklore, protecting hearth and family. I would like to see at least two separate "Death" archetypes: one would be the neutral or even good type (like Anubi, Kelemvor, Hades...), with its priests taking care of funeral arrangements and burial, and the deity embodying the natural aspect of death as rest. IOW a deity that doesn't want anybody dead any sooner than proper, and might even allow someone to go back if the death was unfair, but hates undeath as something unnatural. And the second "Death" archetype would be the evil type (e.g. Nerull) which considers life useless or inferior to existence after death, is pleased whenever someone dies, and uses the undead as agents and undeath as a reward. [/QUOTE]
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