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Divine Artifacts or Cursed Artifacts
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<blockquote data-quote="Akira Whitlock" data-source="post: 8614651" data-attributes="member: 6897828"><p><h3>Enūma Eliš</h3><p>Major Artifact (Stats for a lvl 20 deity) </p><p></p><p>𒂊𒉡𒈠𒂊𒇺 or Enuma Elish is a shortlance was forged from a brass orichalcum alloy giving the weapon a vibrant golden sheen. The weapons piercing end was replaced with a series of stacked rotating bloodsteel drums with advanced warp enhancements. When a divine being of extraordinary wealth wields this (Enhancement +6 Dispelling Burst +2 Nullifying +3 Phase Locking +2) weapon it gains an additional 4d6 against all targets with less total combined wealth than the user. As a free action the wielder may activate Ea’s thieving ability which allows the user to steal 1d1000 wealth upon contact with all successful melee strikes. The effect steals coins first, then gems, then art objects then magic items in that order.</p><p></p><p>As a free action upon striking a creature that has no wealth left the user may activate Ea’s Annihilation ability, at which point at which point the entire weapon is replaced by a terrible construct of absolute blackness. Every motion of the weapon bends light and tears apart anything it touches while attacks devour matter and energy with equal completeness, though the wielder remains unaffected. On a successful strike against a "broke" target, with Annihilation active the weapon automatically threatens at a natural 1 and once per day may unleash a barely-constrained destructive force of their weapon for a single heartbeat, making the weapon and its wielder the center of a howling vortex as earth, air, and and the target is dragged into the weapon and consumed. Targets must make a Reflex save DC 35 or be dragged in; flying or floating creatures receive a -8 penalty to this save.</p><p></p><p>Any object or creature that comes into contact with the weapon at this point must make a Fortitude save DC 42 or be utterly destroyed as described above. On a successful save, targets instead take 20d6 points of untyped energy damage. So long as they maintain a firm grip on the weapon, the wielder is immune to these effects.</p></blockquote><p></p>
[QUOTE="Akira Whitlock, post: 8614651, member: 6897828"] [HEADING=2]Enūma Eliš[/HEADING] Major Artifact (Stats for a lvl 20 deity) 𒂊𒉡𒈠𒂊𒇺 or Enuma Elish is a shortlance was forged from a brass orichalcum alloy giving the weapon a vibrant golden sheen. The weapons piercing end was replaced with a series of stacked rotating bloodsteel drums with advanced warp enhancements. When a divine being of extraordinary wealth wields this (Enhancement +6 Dispelling Burst +2 Nullifying +3 Phase Locking +2) weapon it gains an additional 4d6 against all targets with less total combined wealth than the user. As a free action the wielder may activate Ea’s thieving ability which allows the user to steal 1d1000 wealth upon contact with all successful melee strikes. The effect steals coins first, then gems, then art objects then magic items in that order. As a free action upon striking a creature that has no wealth left the user may activate Ea’s Annihilation ability, at which point at which point the entire weapon is replaced by a terrible construct of absolute blackness. Every motion of the weapon bends light and tears apart anything it touches while attacks devour matter and energy with equal completeness, though the wielder remains unaffected. On a successful strike against a "broke" target, with Annihilation active the weapon automatically threatens at a natural 1 and once per day may unleash a barely-constrained destructive force of their weapon for a single heartbeat, making the weapon and its wielder the center of a howling vortex as earth, air, and and the target is dragged into the weapon and consumed. Targets must make a Reflex save DC 35 or be dragged in; flying or floating creatures receive a -8 penalty to this save. Any object or creature that comes into contact with the weapon at this point must make a Fortitude save DC 42 or be utterly destroyed as described above. On a successful save, targets instead take 20d6 points of untyped energy damage. So long as they maintain a firm grip on the weapon, the wielder is immune to these effects. [/QUOTE]
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