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Divine Blood Feat

Some more options here:

The Anemoi (gods of wind): +5 feet move rate, you gain a +2 bonus on all jump and tumble checks.
Harmonia: you gain a +4 bonus on all checks with Diplomacy, +6 if you are trying to stop a fight.

I am thinking about Eos and Thetis, but not sure what powers their children would have...
 

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Hercules/Herakles: -17 to INT and -20 to WIS. +600 to STR.

Kratos: Free feat called 'Ultimate Atheist'. Allows you to kill gods and ruin the world forever, but it doesn't matter because they slighted you personally somehow.

Anubis: Improved Handle Animal, but only with Jackals and other predatory dogs. Or, you get a once a day spell to commune with the dead.
 

Hercules/Herakles: -17 to INT and -20 to WIS. +600 to STR.

Kratos: Free feat called 'Ultimate Atheist'. Allows you to kill gods and ruin the world forever, but it doesn't matter because they slighted you personally somehow.

Anubis: Improved Handle Animal, but only with Jackals and other predatory dogs. Or, you get a once a day spell to commune with the dead.

A little extreme...

Herakles: +4 Str, -2 Wis, -2 Int.
Kratos: make any weapon count as a +1 magic weapon for purposes of penetrating DR for 3 attacks per day.
 

I think some of these should add stuff as the character gets higher level. For example, if you're the child of Thanatos, maybe at first you only get a +1 to perception when trying to detect dead people, or detecting undead, or whatever. But when you hit ninth or twelfth level, you get bone wings that you can glide with, or something.

Or Kronos, you get +2 to initiative and +2 to Dex, since you seem super-fast. But you hit a certain level, you can get spell-like abilities to slow someone down, or something.
 

Hmm... I think for what is essentially one feat that would be too powerful, but there could be options for additional feats that require divine blood of a specific god. I think that would be plausible.
 


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