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Divine Blooded Template
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<blockquote data-quote="Hollywood" data-source="post: 1468480" data-attributes="member: 7408"><p>Ok, I found I have the need for a NPC thats the offspring of a human and diety. Looking at the options available, I found none appealing. Going the route of making him of 0 rank deity I nixed because only Ao can make an entity a deity; and that brings up lots of other issues. Celestial template seems a bit watered down, but the half-celestial template goes the wrong way (i.e. its more towards angels, solars, etc.). So I came up with a Divine Blooded template.. have two versions, one more powerful, the other less powerful. Not certain which to go with...</p><p></p><p>HALF-DEITY TEMPLATE</p><p>"Half-deity" is an inherited template that can be added to any living, corporeal creature with an Intelligence score of 4 or higher (referred to hereafter as the base creature).</p><p>A half-deity uses all the base creature's statistics and special abilities except as noted here.</p><p>Size and Type: The creature's type changes to outsider. Do not recalculate the creature's Hit Dice, base attack bonus, or saves. Size is unchanged. Half-dieties are considered native outsiders.</p><p>Speed: As base creature.</p><p>Armor Class: Natural armor improves by +1 (this stacks with any natural armor bonus the base creature has).</p><p>Special Qualities: A half-deity has all the special qualities of the base creature, plus the following special qualities.</p><p>Darkvision.</p><p>Immunity to disease.</p><p>Low-light vision.</p><p>Long life. Your life span increases to that of an elf. For dwarves, elves and gnomes and other long-lived races, their life span is doubled.</p><p>Resistance/10 to Acid, Cold, Electricity, and Fire.</p><p>+4 racial bonus on Fortitude saves against poison.</p><p>Spell resistance equal to creature's HD + 10 (maximum 35).</p><p>Abilities: Increase from the base creature as follows: Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4.</p><p>Skills: A half-deity gains skill points as an outsider and has skill points equal to (4 + Int modifier) x(HD +3). Do not include Hit Dice from class levels in this calculation - the half-deity gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature's list as class skills, and other skills as cross-class. </p><p>Challenge Rating: HD 5 or less, as base creature +1; HD 6 to 10, as base creature +2; HD 11 or more, as base creature +3.</p><p>Alignment: Any.</p><p>Level Adjustment: Same as base creature +4.</p><p></p><p>DIVINE BLOODED TEMPLATE (Lesser)</p><p>"Divine Blooded" is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).</p><p>A divine blooded uses all the base creature's statistics and special abilities except as noted here.</p><p>Size and Type: The creature's type changes to outsider. Do not recalculate the creature's Hit Dice, base attack bonus, or saves. Size is unchanged. The divine blooded are considered native outsiders.</p><p>Speed: As base creature.</p><p>Armor Class: As base creature.</p><p>Special Qualities: A divine blooded has all the special qualities of the base creature, plus the following special qualities.</p><p>Darkvision.</p><p>Immunity to disease and poison.</p><p>Low-light vision.</p><p>Long life. Your life span increases to that of an elf. For long-lived races, their life span is doubled.</p><p>Resistance/5 to Acid, Cold, Electricity, and Fire.</p><p>Spell resistance equal to creature's HD + 5.</p><p>Abilities: Increase from the base creature as follows: Str +2, Con +2, Wis +2, Cha +2.</p><p>Skills: A divine blooded gains skill points as an outsider and has skill points equal to (4 + Int modifier) x(HD +3). Do not include Hit Dice from class levels in this calculation - the divine blooded gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature's list as class skills, and other skills as cross-class. </p><p>Challenge Rating: HD 5 or less, as base creature +1; HD 6 to 10, as base creature +2; HD 11 or more, as base creature +3.</p><p>Alignment: Any.</p><p>Level Adjustment: Same as base creature +3.</p><p></p><p>Thoughts or comments? I'm leaning towards the lesser template as I want crunchy bits to back up the background story, but at the same time I don't want over the top crunch bits either.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Hollywood, post: 1468480, member: 7408"] Ok, I found I have the need for a NPC thats the offspring of a human and diety. Looking at the options available, I found none appealing. Going the route of making him of 0 rank deity I nixed because only Ao can make an entity a deity; and that brings up lots of other issues. Celestial template seems a bit watered down, but the half-celestial template goes the wrong way (i.e. its more towards angels, solars, etc.). So I came up with a Divine Blooded template.. have two versions, one more powerful, the other less powerful. Not certain which to go with... HALF-DEITY TEMPLATE "Half-deity" is an inherited template that can be added to any living, corporeal creature with an Intelligence score of 4 or higher (referred to hereafter as the base creature). A half-deity uses all the base creature's statistics and special abilities except as noted here. Size and Type: The creature's type changes to outsider. Do not recalculate the creature's Hit Dice, base attack bonus, or saves. Size is unchanged. Half-dieties are considered native outsiders. Speed: As base creature. Armor Class: Natural armor improves by +1 (this stacks with any natural armor bonus the base creature has). Special Qualities: A half-deity has all the special qualities of the base creature, plus the following special qualities. Darkvision. Immunity to disease. Low-light vision. Long life. Your life span increases to that of an elf. For dwarves, elves and gnomes and other long-lived races, their life span is doubled. Resistance/10 to Acid, Cold, Electricity, and Fire. +4 racial bonus on Fortitude saves against poison. Spell resistance equal to creature's HD + 10 (maximum 35). Abilities: Increase from the base creature as follows: Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4. Skills: A half-deity gains skill points as an outsider and has skill points equal to (4 + Int modifier) x(HD +3). Do not include Hit Dice from class levels in this calculation - the half-deity gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature's list as class skills, and other skills as cross-class. Challenge Rating: HD 5 or less, as base creature +1; HD 6 to 10, as base creature +2; HD 11 or more, as base creature +3. Alignment: Any. Level Adjustment: Same as base creature +4. DIVINE BLOODED TEMPLATE (Lesser) "Divine Blooded" is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A divine blooded uses all the base creature's statistics and special abilities except as noted here. Size and Type: The creature's type changes to outsider. Do not recalculate the creature's Hit Dice, base attack bonus, or saves. Size is unchanged. The divine blooded are considered native outsiders. Speed: As base creature. Armor Class: As base creature. Special Qualities: A divine blooded has all the special qualities of the base creature, plus the following special qualities. Darkvision. Immunity to disease and poison. Low-light vision. Long life. Your life span increases to that of an elf. For long-lived races, their life span is doubled. Resistance/5 to Acid, Cold, Electricity, and Fire. Spell resistance equal to creature's HD + 5. Abilities: Increase from the base creature as follows: Str +2, Con +2, Wis +2, Cha +2. Skills: A divine blooded gains skill points as an outsider and has skill points equal to (4 + Int modifier) x(HD +3). Do not include Hit Dice from class levels in this calculation - the divine blooded gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature's list as class skills, and other skills as cross-class. Challenge Rating: HD 5 or less, as base creature +1; HD 6 to 10, as base creature +2; HD 11 or more, as base creature +3. Alignment: Any. Level Adjustment: Same as base creature +3. Thoughts or comments? I'm leaning towards the lesser template as I want crunchy bits to back up the background story, but at the same time I don't want over the top crunch bits either. Thanks! [/QUOTE]
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