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Divine Blooded Template
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<blockquote data-quote="Hollywood" data-source="post: 1468715" data-attributes="member: 7408"><p>DIVINE BLOODED TEMPLATE</p><p>"Divine Blooded" is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).</p><p>A divine blooded uses all the base creature's statistics and special abilities except as noted here.</p><p>Size and Type: The creature's type changes to outsider and considered native outsiders. Do not recalculate the creature's Hit Dice, base attack bonus, or saves. Size is unchanged.</p><p>Speed: As base creature.</p><p>Armor Class: Natural armor improves by +1 (this stacks with any natural armor bonus the base creature has).</p><p>Special Qualities: A divine blooded has all the special qualities of the base creature, plus the following special qualities.</p><p>Ageless. The creature no longer suffers ability penalties nor gains ability bonuses for aging and cannot be magically aged. The creature still dies of old age when her time is up; which is double the normal age limit.</p><p>Fast Healing/5.</p><p>Low-light vision. If the base creature has low-light vision, then the creature gains darkvision.</p><p>+2 saving throw bonus to saves vs diseases and poisons.</p><p>Spell resistance equal to creature's HD + 5.</p><p>Abilities: Increase from the base creature as follows: Str +2, Con +2, Wis +2, Cha +2.</p><p>Skills: A divine blooded gains skill points as an outsider and has skill points equal to (4 + Int modifier) x(HD +3). Do not include Hit Dice from class levels in this calculation - the divine blooded gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature's list as class skills, and other skills as cross-class. </p><p>Challenge Rating: HD 5 or less, as base creature +1; HD 6 to 10, as base creature +2; HD 11 or more, as base creature +3.</p><p>Alignment: Any.</p><p>Level Adjustment: Same as base creature +3.</p><p></p><p>Ok, based on some of your suggestions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Had initially been a bit more expansive in replying, but ENWorld timed out.. so I lost that reply.</p></blockquote><p></p>
[QUOTE="Hollywood, post: 1468715, member: 7408"] DIVINE BLOODED TEMPLATE "Divine Blooded" is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A divine blooded uses all the base creature's statistics and special abilities except as noted here. Size and Type: The creature's type changes to outsider and considered native outsiders. Do not recalculate the creature's Hit Dice, base attack bonus, or saves. Size is unchanged. Speed: As base creature. Armor Class: Natural armor improves by +1 (this stacks with any natural armor bonus the base creature has). Special Qualities: A divine blooded has all the special qualities of the base creature, plus the following special qualities. Ageless. The creature no longer suffers ability penalties nor gains ability bonuses for aging and cannot be magically aged. The creature still dies of old age when her time is up; which is double the normal age limit. Fast Healing/5. Low-light vision. If the base creature has low-light vision, then the creature gains darkvision. +2 saving throw bonus to saves vs diseases and poisons. Spell resistance equal to creature's HD + 5. Abilities: Increase from the base creature as follows: Str +2, Con +2, Wis +2, Cha +2. Skills: A divine blooded gains skill points as an outsider and has skill points equal to (4 + Int modifier) x(HD +3). Do not include Hit Dice from class levels in this calculation - the divine blooded gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature's list as class skills, and other skills as cross-class. Challenge Rating: HD 5 or less, as base creature +1; HD 6 to 10, as base creature +2; HD 11 or more, as base creature +3. Alignment: Any. Level Adjustment: Same as base creature +3. Ok, based on some of your suggestions. :) Had initially been a bit more expansive in replying, but ENWorld timed out.. so I lost that reply. [/QUOTE]
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