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<blockquote data-quote="Thanatos" data-source="post: 1472586" data-attributes="member: 5261"><p>Very cool. I've had powerful NPC's travel along with or just direct the PC's to provide some guidance and direction and occasionally help. I never let them become a crutch though...but I had some good players so it wasn't really an issue.</p><p></p><p></p><p></p><p>I've done something similiar to this. I allow the trading of class features for other things in order to help cut down on multi-classing.</p><p></p><p>Essentially, what we are talking about here is a hedge-wizard. To make it a bit more even and playable, you'd need to get rid of both Rage and DR. RP wise, that makes sense...without that burning rage inside of him, he wouldn't really have the ability to shrug off damage as well as a barbarian with that burning rage.</p><p></p><p>Also remember, keep his caster level equal to only the levels he gains spell levels on, so if he gains spells levels on 2, 4, 6, 8, 10 that makes him a 5th level caster. Once the game gets up into higher levels, he will have issues using offensive spells to overcome SR. That is fair though, since he can melee and gets fantastic hit points.</p><p></p><p>Combined with other characters of unique natures, I think he'll fit right in like that.</p><p></p><p>A last note would be, definitely make his spell list more limited and more customized along the premise of what the bloodline will be.</p><p></p><p></p><p></p><p>Monte Cook did an alternate sorcerer with d6 hit points and a more limited spell list and a few more skill points. It didn't inbalance the class.</p><p></p><p>Your second suggestion works well also. Limit the list, drop familiar, scrolls, wands and counter spelling while upping HD and BAB is a fair trade in my mind. I think I see where you are going with this one also and I'd make sure the character also got light armor (if he doesn't already, I am at work with no books). If the character wants to get to medium armor, make him buy the feat or multiclass, but offer feats to reduce the casting penalty, perhaps 10% or 15% so he has to weigh his decision carefully.</p><p></p><p>All in all, good alternatives to just playing a standardly-written class. I like the little changes like that myself.</p></blockquote><p></p>
[QUOTE="Thanatos, post: 1472586, member: 5261"] Very cool. I've had powerful NPC's travel along with or just direct the PC's to provide some guidance and direction and occasionally help. I never let them become a crutch though...but I had some good players so it wasn't really an issue. I've done something similiar to this. I allow the trading of class features for other things in order to help cut down on multi-classing. Essentially, what we are talking about here is a hedge-wizard. To make it a bit more even and playable, you'd need to get rid of both Rage and DR. RP wise, that makes sense...without that burning rage inside of him, he wouldn't really have the ability to shrug off damage as well as a barbarian with that burning rage. Also remember, keep his caster level equal to only the levels he gains spell levels on, so if he gains spells levels on 2, 4, 6, 8, 10 that makes him a 5th level caster. Once the game gets up into higher levels, he will have issues using offensive spells to overcome SR. That is fair though, since he can melee and gets fantastic hit points. Combined with other characters of unique natures, I think he'll fit right in like that. A last note would be, definitely make his spell list more limited and more customized along the premise of what the bloodline will be. Monte Cook did an alternate sorcerer with d6 hit points and a more limited spell list and a few more skill points. It didn't inbalance the class. Your second suggestion works well also. Limit the list, drop familiar, scrolls, wands and counter spelling while upping HD and BAB is a fair trade in my mind. I think I see where you are going with this one also and I'd make sure the character also got light armor (if he doesn't already, I am at work with no books). If the character wants to get to medium armor, make him buy the feat or multiclass, but offer feats to reduce the casting penalty, perhaps 10% or 15% so he has to weigh his decision carefully. All in all, good alternatives to just playing a standardly-written class. I like the little changes like that myself. [/QUOTE]
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