Engilbrand
First Post
What have you come up with? Boons seems like a great new addition, and I'm wondering what other people are doing. I just see this as a place to throw your stuff out there. Let's hear 'em!
I need more time!Or not?
While I realize that the book only recently came out, I find myself surprised that people haven't thrown themselves into working with this new mechanic addition in interesting ways.
The only major reaction I had to it was sort of "we need rules for this?". Its a good idea and the DMG2 writeup on it is good, but it ain't like we haven't been doing this kind of stuff around here for years and years. Nothing about 4e makes the process especially different from what it ever was. I was glad to see it in the book, I'm sure it will be a lot easier for DMs to do this kind of stuff when it has some patina of official rulesness.
Oh, as a concept they're excellent, and I like the way they divvied them up like that. Flavour-wise, it was a big help to DMs who didn't already handle items like that (we have two items in our group (one belt, one amulet) which are reskinned as battle-scars already, pre-DMG2).
Crunch-wise, however, personally I fear power creep in them. For one thing, they didn't do anything to make sure you didn't stack 'em with slotted items, and thus lost out on that balancing mechanism.
Well dont you feel the games == game element seriously assumes a plethora of magic items and it has had little encouragement for DM's who want more classic environments of fewer more powerful items... Or characters who are not dependent on even some big magic item...but rather are more personally competant (Arthur 1 big item = Lancelot negligible items)
I remember seeing the d20 translations of certain fantasy characters who in literature had maybe 2 magic items the D&D conversion had about 10 because the game presumed they would need them to be par with their levels... it annoyed me, mayhaps it was the fault of the converter ... but I think they were following standards even when they shouldnt to allow cross compatibility with the rest of the game, having official ways of presenting these divergences is good.