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Divine Boons, Legendary Boons, and Grandmaster Training
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<blockquote data-quote="the Jester" data-source="post: 6188957" data-attributes="member: 1210"><p>Old thread but cool topic.</p><p></p><p>My pcs recently received boons from Coila, the goddess of time. Each of them got to choose one of the following: </p><p></p><p><strong>ACCELERATE PAIN --- Level 21 Rare</strong></p><p><em>You cause a sudden swift run of time that makes ongoing effects worse.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter): </strong>Minor action; targets one, two or three creatures within 10 squares. Each ongoing effect on the target occurs once without allowing the target a saving throw.</p><p></p><p><strong>BLURRING SPEED --- Level 21 Rare</strong></p><p><em>Time moves around you so swiftly that you are a vibrating blur.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter): </strong>Minor action. Until the end of your next turn, you gain a +2 bonus to AC and Reflex. Sustain Minor: The effect persists until the end of your next turn.</p><p></p><p><strong>CHRONAL DEFENSE --- Level 21 Rare</strong></p><p><em>The power of time protects you from certain attack forms.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Property:</strong> You are immune to the slowed, stunned and dazed conditions, and you gain resist 5 against ongoing damage. In addition, you gain a +2 bonus to all saving throws against ongoing effects.</p><p></p><p><strong>CHRONAL SKIP --- Level 21 Rare</strong></p><p><em>Time skips around you and your allies, helping you to recover from effects that beleaguer you.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter):</strong> You and each ally within 5 squares of you can make a save against each condition or effect that a save can end. </p><p></p><p><strong>CHRONAL STEP --- Level 21 Rare</strong></p><p><em>For a moment, you disappear into the time stream.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter):</strong> Move action. You are removed from play. Make a saving throw against each condition or effect affecting you. At the beginning of your next turn, you return to an unoccupied space within 6 squares of the space you were in when you vanished.</p><p></p><p><strong>DIVINE ALACRITY --- Level 21 Rare</strong></p><p><em>Time is on your side, allowing you to move and strike with uncanny swiftness.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Property:</strong> You gain a +4 bonus to initiative and a +2 bonus to all of your natural movement rates.</p><p></p><p><strong>MOMENT --- Level 21 Rare</strong></p><p><em>You are conscious of timelines diverging, and you seize the most favorable one.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter): </strong>No action. Trigger: You are about to roll a d20. Effect: Instead, roll 3d20 and take the result of your choice.</p><p></p><p><strong>MULTIBLOW --- Level 21 Rare</strong></p><p><em>In one moment, you strike several blows.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter): </strong>Minor action. Until the end of your turn, you may use your at-will attack powers with a minor action.</p><p></p><p><strong>RAVAGE OF TIME --- Level 21 Rare</strong></p><p><em>The relentlessness of time is made manifest, causing the target to crumble to dust.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Daily): </strong>Standard action; as a ranged attack, make a Constitution +8, Intelligence +8 or Wisdom +8 attack vs. Fortitude on one creature or object within 10 squares. On a hit, the target is weakened and takes ongoing 30 damage (save ends). Aftereffect: The target is weakened and takes ongoing 15 damage (save ends). If a target falls to 0 hit points because of this power (including via its ongoing damage), it (and all of its possessions) crumble to dust.</p><p></p><p><strong>REGAIN TIME --- Level 21 Rare</strong></p><p><em>You take a breath, and it is almost as if you have had time to rest.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter): </strong>Minor action. Recharge an encounter power.</p><p></p><p><strong>REPEAT ACTION --- Level 21 Rare</strong></p><p><em>You catch a creature in a temporal loop, forcing it to repeat a single action over and over.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter): </strong>Immediate Reaction. Trigger: A creature within 10 squares of you takes an action. Effect: Make a Constitution +8, Intelligence +8 or Wisdom +8 attack against the triggering creature. If you hit, the creature must repeat that action once on its next turn (save ends). The target does not get a saving throw to remove the effect until it has repeated its action once. When the creature repeats its action, it chooses the same targets, location, route, and so on if possible. If the creature cannot repeat the action exactly, it still repeats the action; if it cannot repeat the action at all, it loses the action instead. Aftereffect: The target is dazed until the end of its next turn.</p><p></p><p><strong>SEIZE THE MOMENT --- Level 21 Rare</strong></p><p><em>You take advantage of an eddy in the time stream to act.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Daily):</strong> Free action: You take a standard action. (Note that you can use this power during another creature's turn, either after or between its actions, but you may not interrupt another creature's action with this power.)</p><p></p><p><strong>SHARE TIME --- Level 21 Rare</strong></p><p><em>You give a piece of your time to an ally.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter):</strong> Standard action: One ally you can see takes a standard action. If you spent your action point to gain the action you use to trigger this power, the targeted ally also gains any benefits of your action point other than the extra action.</p><p></p><p><strong>SPLIT SECOND --- Level 21 Rare</strong></p><p><em>You react with incredible speed to avoid an attack.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter):</strong> Immediate Interrupt. Trigger: An attack hits you. Effect: You shift 5 squares and gain a +4 bonus to defenses against the triggering attack.</p><p></p><p><strong>SUDDEN MOVEMENT --- Level 21 Rare</strong></p><p><em>You or an ally moves with extraordinary swiftness.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter):</strong> Move action; targets you or one ally within 10 squares. The target shifts its speed +2 and gains combat advantage until the end of its next turn.</p><p></p><p><strong>SWIFT REGENERATION --- Level 21 Rare</strong></p><p><em>By adjusting the flow of time, you allow the target to heal with such speed that you can watch it happen before your eyes.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter):</strong> Standard action; you or an ally within 5 squares of you gains regeneration 10 until the end of the encounter.</p><p></p><p><strong>TEMPORAL ADVANTAGE --- Level 21 Rare</strong></p><p><em>Your ability to see the flow of time grants you certain advantages.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Property:</strong> You gain combat advantage against creatures that are slowed or suffering ongoing damage, and gain a +5 bonus to damage rolls against creatures against which you have combat advantage.</p><p></p><p><strong>TEMPORAL BANISHMENT --- Level 21 Rare</strong></p><p><em>Your touch sends the target into the timestream for a few moments.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter):</strong> Standard action; as a melee attack, make a Constitution +8, Intelligence +8 or Wisdom +8 attack vs. Fortitude on one creature or object within your reach. On a hit, the target is banished to the temporal energy plane (save ends). While banished, the creature is removed from play. It can take no standard actions, but may take a minor action on each of its turns. When the effect ends, the creature returns to the space it occupied before being banished; if that space is occupied, the target instead returns to the closest unoccupied space. </p><p></p><p><strong>TEMPORAL DILATION --- Level 21 Rare</strong></p><p><em>You distort the passage of time, slowing it down for those in the affected area.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter) (Zone):</strong> Standard action; you create a zone in an area burst 2 within 10 squares. Any creature that enters or starts its turn in the zone is slowed until the start of its next turn; additionally, any creature that starts its turn in the zone loses its minor action on its turn.</p><p></p><p><strong>TEMPORAL FUGUE --- Level 21 Rare</strong></p><p><em>You can pluck other versions of yourself from the timestream.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Daily):</strong> Standard action; you summon two copies of yourself from alternate timelines into unoccupied spaces within 5 squares of you. On your next turn, each of your duplicates and you can each take a single standard action (only). The duplicates have the same defenses as you and have hit points equal to your healing surge value. They can use any of your powers, skills or feats. Each time a duplicate is reduced to 0 hit points, you lose a healing surge. </p><p></p><p><strong>TEMPUS FUGIT --- Level 21 Rare</strong></p><p><em>Time assists you in being too swift to be trifled with.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Property:</strong> Whenever you trigger an immediate interrupt from an enemy, the triggered action is instead an immediate reaction. Whenever an enemy triggers an immediate reaction from you, the triggered action is instead an immediate interrupt.</p><p></p><p><strong>TIME HEALS ALL WOUNDS --- Level 21 Rare</strong></p><p><em>A sudden rush of time and the target's wounds are greatly healed in an instant.</em></p><p> Lvl 21 --- 225,000 gp</p><p><strong>Divine Boon </strong></p><p><strong>Power (Encounter): </strong>Standard action; you or an ally within 10 squares can spend one or two healing surges.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6188957, member: 1210"] Old thread but cool topic. My pcs recently received boons from Coila, the goddess of time. Each of them got to choose one of the following: [B]ACCELERATE PAIN --- Level 21 Rare[/B] [I]You cause a sudden swift run of time that makes ongoing effects worse.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter): [/B]Minor action; targets one, two or three creatures within 10 squares. Each ongoing effect on the target occurs once without allowing the target a saving throw. [B]BLURRING SPEED --- Level 21 Rare[/B] [I]Time moves around you so swiftly that you are a vibrating blur.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter): [/B]Minor action. Until the end of your next turn, you gain a +2 bonus to AC and Reflex. Sustain Minor: The effect persists until the end of your next turn. [B]CHRONAL DEFENSE --- Level 21 Rare[/B] [I]The power of time protects you from certain attack forms.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Property:[/B] You are immune to the slowed, stunned and dazed conditions, and you gain resist 5 against ongoing damage. In addition, you gain a +2 bonus to all saving throws against ongoing effects. [B]CHRONAL SKIP --- Level 21 Rare[/B] [I]Time skips around you and your allies, helping you to recover from effects that beleaguer you.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter):[/B] You and each ally within 5 squares of you can make a save against each condition or effect that a save can end. [B]CHRONAL STEP --- Level 21 Rare[/B] [I]For a moment, you disappear into the time stream.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter):[/B] Move action. You are removed from play. Make a saving throw against each condition or effect affecting you. At the beginning of your next turn, you return to an unoccupied space within 6 squares of the space you were in when you vanished. [B]DIVINE ALACRITY --- Level 21 Rare[/B] [I]Time is on your side, allowing you to move and strike with uncanny swiftness.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Property:[/B] You gain a +4 bonus to initiative and a +2 bonus to all of your natural movement rates. [B]MOMENT --- Level 21 Rare[/B] [I]You are conscious of timelines diverging, and you seize the most favorable one.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter): [/B]No action. Trigger: You are about to roll a d20. Effect: Instead, roll 3d20 and take the result of your choice. [B]MULTIBLOW --- Level 21 Rare[/B] [I]In one moment, you strike several blows.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter): [/B]Minor action. Until the end of your turn, you may use your at-will attack powers with a minor action. [B]RAVAGE OF TIME --- Level 21 Rare[/B] [I]The relentlessness of time is made manifest, causing the target to crumble to dust.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Daily): [/B]Standard action; as a ranged attack, make a Constitution +8, Intelligence +8 or Wisdom +8 attack vs. Fortitude on one creature or object within 10 squares. On a hit, the target is weakened and takes ongoing 30 damage (save ends). Aftereffect: The target is weakened and takes ongoing 15 damage (save ends). If a target falls to 0 hit points because of this power (including via its ongoing damage), it (and all of its possessions) crumble to dust. [B]REGAIN TIME --- Level 21 Rare[/B] [I]You take a breath, and it is almost as if you have had time to rest.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter): [/B]Minor action. Recharge an encounter power. [B]REPEAT ACTION --- Level 21 Rare[/B] [I]You catch a creature in a temporal loop, forcing it to repeat a single action over and over.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter): [/B]Immediate Reaction. Trigger: A creature within 10 squares of you takes an action. Effect: Make a Constitution +8, Intelligence +8 or Wisdom +8 attack against the triggering creature. If you hit, the creature must repeat that action once on its next turn (save ends). The target does not get a saving throw to remove the effect until it has repeated its action once. When the creature repeats its action, it chooses the same targets, location, route, and so on if possible. If the creature cannot repeat the action exactly, it still repeats the action; if it cannot repeat the action at all, it loses the action instead. Aftereffect: The target is dazed until the end of its next turn. [B]SEIZE THE MOMENT --- Level 21 Rare[/B] [I]You take advantage of an eddy in the time stream to act.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Daily):[/B] Free action: You take a standard action. (Note that you can use this power during another creature's turn, either after or between its actions, but you may not interrupt another creature's action with this power.) [B]SHARE TIME --- Level 21 Rare[/B] [I]You give a piece of your time to an ally.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter):[/B] Standard action: One ally you can see takes a standard action. If you spent your action point to gain the action you use to trigger this power, the targeted ally also gains any benefits of your action point other than the extra action. [B]SPLIT SECOND --- Level 21 Rare[/B] [I]You react with incredible speed to avoid an attack.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter):[/B] Immediate Interrupt. Trigger: An attack hits you. Effect: You shift 5 squares and gain a +4 bonus to defenses against the triggering attack. [B]SUDDEN MOVEMENT --- Level 21 Rare[/B] [I]You or an ally moves with extraordinary swiftness.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter):[/B] Move action; targets you or one ally within 10 squares. The target shifts its speed +2 and gains combat advantage until the end of its next turn. [B]SWIFT REGENERATION --- Level 21 Rare[/B] [I]By adjusting the flow of time, you allow the target to heal with such speed that you can watch it happen before your eyes.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter):[/B] Standard action; you or an ally within 5 squares of you gains regeneration 10 until the end of the encounter. [B]TEMPORAL ADVANTAGE --- Level 21 Rare[/B] [I]Your ability to see the flow of time grants you certain advantages.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Property:[/B] You gain combat advantage against creatures that are slowed or suffering ongoing damage, and gain a +5 bonus to damage rolls against creatures against which you have combat advantage. [B]TEMPORAL BANISHMENT --- Level 21 Rare[/B] [I]Your touch sends the target into the timestream for a few moments.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter):[/B] Standard action; as a melee attack, make a Constitution +8, Intelligence +8 or Wisdom +8 attack vs. Fortitude on one creature or object within your reach. On a hit, the target is banished to the temporal energy plane (save ends). While banished, the creature is removed from play. It can take no standard actions, but may take a minor action on each of its turns. When the effect ends, the creature returns to the space it occupied before being banished; if that space is occupied, the target instead returns to the closest unoccupied space. [B]TEMPORAL DILATION --- Level 21 Rare[/B] [I]You distort the passage of time, slowing it down for those in the affected area.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter) (Zone):[/B] Standard action; you create a zone in an area burst 2 within 10 squares. Any creature that enters or starts its turn in the zone is slowed until the start of its next turn; additionally, any creature that starts its turn in the zone loses its minor action on its turn. [B]TEMPORAL FUGUE --- Level 21 Rare[/B] [I]You can pluck other versions of yourself from the timestream.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Daily):[/B] Standard action; you summon two copies of yourself from alternate timelines into unoccupied spaces within 5 squares of you. On your next turn, each of your duplicates and you can each take a single standard action (only). The duplicates have the same defenses as you and have hit points equal to your healing surge value. They can use any of your powers, skills or feats. Each time a duplicate is reduced to 0 hit points, you lose a healing surge. [B]TEMPUS FUGIT --- Level 21 Rare[/B] [I]Time assists you in being too swift to be trifled with.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Property:[/B] Whenever you trigger an immediate interrupt from an enemy, the triggered action is instead an immediate reaction. Whenever an enemy triggers an immediate reaction from you, the triggered action is instead an immediate interrupt. [B]TIME HEALS ALL WOUNDS --- Level 21 Rare[/B] [I]A sudden rush of time and the target's wounds are greatly healed in an instant.[/I] Lvl 21 --- 225,000 gp [B]Divine Boon Power (Encounter): [/B]Standard action; you or an ally within 10 squares can spend one or two healing surges. [/QUOTE]
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