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<blockquote data-quote="Connorsrpg" data-source="post: 6780256" data-attributes="member: 19265"><p>I think people are moving a long way away from the intention of our little rule here. It does NOT change the cleric. The cleric in this system still chooses CLERIC only spells. They can just choose from more than those presented in the PHB. So they can still be generic, healing focused, whatever. It just opens the opportunity to specialise more in the appropriate spells if the player wants to. Nothing forcing them to, but most of my players like such thematics to the point I no longer need to restrict lists, add descriptors, create new lists, add more domains etc. 1 domain each helps to add other spells and feel and then the player can take that further by choosing their 12 1st level spells to narrow in further on that idea... or not.</p><p></p><p>Just an easy way to keep the cleric (and other divine casters with no end to their lists) moving forward.</p><p></p><p>FWIW: I have always loved clerics, but I also did not mind systems like Monte Cook's Arcana Unearthed where there were no clerics, but there was a Priest feat where anyone could be a 'cleric' and claim their powers came from a divine source. But, this is not what this is about.</p><p></p><p>(Yes, sorry, I did use examples in OP asking why such a deity would grant certain spells, but I am not ruling it out either - IF that player chooses seemingly opposing spells in their 12, then I might ask for a reason for this and I am sure the player would have one to choose such a range of spells).</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6780256, member: 19265"] I think people are moving a long way away from the intention of our little rule here. It does NOT change the cleric. The cleric in this system still chooses CLERIC only spells. They can just choose from more than those presented in the PHB. So they can still be generic, healing focused, whatever. It just opens the opportunity to specialise more in the appropriate spells if the player wants to. Nothing forcing them to, but most of my players like such thematics to the point I no longer need to restrict lists, add descriptors, create new lists, add more domains etc. 1 domain each helps to add other spells and feel and then the player can take that further by choosing their 12 1st level spells to narrow in further on that idea... or not. Just an easy way to keep the cleric (and other divine casters with no end to their lists) moving forward. FWIW: I have always loved clerics, but I also did not mind systems like Monte Cook's Arcana Unearthed where there were no clerics, but there was a Priest feat where anyone could be a 'cleric' and claim their powers came from a divine source. But, this is not what this is about. (Yes, sorry, I did use examples in OP asking why such a deity would grant certain spells, but I am not ruling it out either - IF that player chooses seemingly opposing spells in their 12, then I might ask for a reason for this and I am sure the player would have one to choose such a range of spells). [/QUOTE]
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