Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Challenge (and all marks) question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 4975147" data-attributes="member: 51942"><p>Sometimes its more than just a turn. The problem is smallest when the duration is shortest - no doubt. But the rules are the same for all durations - and even one round can be really nasty with coup de grace and whatnot. Hitting a dropped creature isn't hard, tends to be and automatic critical, and is a very quick way of dispatching PC's.</p><p></p><p></p><p></p><p> The problem isn't a minor imprecision in to-hit, the problem is in the incentives it creates. Those are a big deal.</p><p>Perhaps, but marking is certainly one of the most egregarious precisely because it's an effect <em>designed to hand out incentives to <strong>other</strong> combatants. </em>Most other possibly problematic effects don't.</p><p></p><p> That's not clear to me at all; they perhaps represent music at the time of casting, but the music need not last. These effects don't seem directly tied to the bard at all - if they required sustaining, they could use the sustain mechanic.</p><p></p><p> Off the top of my head, most stances <em>are</em> suppressed (or largely irrelevant) while you're dying. Should you regain consciousness, and resume acting normally, and don't see the flavor problem with resuming the stance as well. Stances also tend not to create perverse incentives; i.e. an "active" stance on a dropped creature has virtually no impact on gameplay, unlike marks.</p><p></p><p> These too fail reasonably - if you can't choose your own actions, and no action is chosen for you, you may perform the "drool" action. No problem there. Again, this doesn't have much of an impact on the game; it could even be a roleplaying aide.</p><p></p><p> I could well imagine that these too should end if they represent the dead creature grappling with you. On the other hand, some creatures may not release their grip on death; and since your defense become terrible when dying or dead, <em>escaping</em> a grab becomes easy - i.e., it's a reasonable approximation of an easy escape that does require some action on the escapees part. Where these effects make no sense after death, they should end, just like marks - but if these situations happen to be very rare (likely) and thus not worth rules attention, this does not mean the same holds for marks.</p><p></p><p>The fundamental issue is that the marks, unlike most other such effects, retain a (perverse) tactical function after death often without reasonable in-game explanation. Marks are also very common. So, while there may be other effects which <em>should</em> end upon death, most have much less impact on game-play and are also much less common. Marks are the low-hanging fruit here.</p></blockquote><p></p>
[QUOTE="eamon, post: 4975147, member: 51942"] Sometimes its more than just a turn. The problem is smallest when the duration is shortest - no doubt. But the rules are the same for all durations - and even one round can be really nasty with coup de grace and whatnot. Hitting a dropped creature isn't hard, tends to be and automatic critical, and is a very quick way of dispatching PC's. The problem isn't a minor imprecision in to-hit, the problem is in the incentives it creates. Those are a big deal. Perhaps, but marking is certainly one of the most egregarious precisely because it's an effect [I]designed to hand out incentives to [B]other[/B] combatants. [/I]Most other possibly problematic effects don't. That's not clear to me at all; they perhaps represent music at the time of casting, but the music need not last. These effects don't seem directly tied to the bard at all - if they required sustaining, they could use the sustain mechanic. Off the top of my head, most stances [I]are[/I] suppressed (or largely irrelevant) while you're dying. Should you regain consciousness, and resume acting normally, and don't see the flavor problem with resuming the stance as well. Stances also tend not to create perverse incentives; i.e. an "active" stance on a dropped creature has virtually no impact on gameplay, unlike marks. These too fail reasonably - if you can't choose your own actions, and no action is chosen for you, you may perform the "drool" action. No problem there. Again, this doesn't have much of an impact on the game; it could even be a roleplaying aide. I could well imagine that these too should end if they represent the dead creature grappling with you. On the other hand, some creatures may not release their grip on death; and since your defense become terrible when dying or dead, [I]escaping[/I] a grab becomes easy - i.e., it's a reasonable approximation of an easy escape that does require some action on the escapees part. Where these effects make no sense after death, they should end, just like marks - but if these situations happen to be very rare (likely) and thus not worth rules attention, this does not mean the same holds for marks. The fundamental issue is that the marks, unlike most other such effects, retain a (perverse) tactical function after death often without reasonable in-game explanation. Marks are also very common. So, while there may be other effects which [I]should[/I] end upon death, most have much less impact on game-play and are also much less common. Marks are the low-hanging fruit here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Challenge (and all marks) question
Top