Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Challenge: Switching targets means you don't have to engage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Belphanior" data-source="post: 5002823" data-attributes="member: 12401"><p>While FireLance's interpretation makes sense, that's arguably not what's in the RAW.</p><p></p><p>The first sentence appears to provide a mutually exclusive choice: either you engage or you challenge somebody else. The second sentence clarifies what "engage" means, and the third sentence provides the consequences.</p><p></p><p>Due to the way it's written, the most RAW-compliant interpretation is that "challenge a different target" removes the "must engage" restriction for that round. Because you've met one of the two obligations, the consequences don't kick in.</p><p></p><p>An interpretation where both obligations must be met results in an ugly scenario: now you must both engage <em>and</em> challenge a different target on each turn. This is clearly not what's intended.</p><p></p><p></p><p></p><p>From a different perspective, we can also analyze the other elements of the power. Particularly the range; if you'd have to engage immediately on the same turn in which you challenged, there is no purpose in having it be a close burst 5. Paladins don't have enough or strong enough ranged attacks to engage a target from 5 squares away (particularly in just the PHB, where the Challenge originated). So if you de facto have to either be or end up in melee in the same turn in which you challenge, what's the point of that range?</p><p></p><p>It seems to me that you're supposed to be able to challenge a target 5 squares away and leave it at that. Since the range is not that great, both you and the monster can easily reach eachother on your respective next turns.</p><p></p><p>tl;dr version: I agree with Stalker0</p></blockquote><p></p>
[QUOTE="Belphanior, post: 5002823, member: 12401"] While FireLance's interpretation makes sense, that's arguably not what's in the RAW. The first sentence appears to provide a mutually exclusive choice: either you engage or you challenge somebody else. The second sentence clarifies what "engage" means, and the third sentence provides the consequences. Due to the way it's written, the most RAW-compliant interpretation is that "challenge a different target" removes the "must engage" restriction for that round. Because you've met one of the two obligations, the consequences don't kick in. An interpretation where both obligations must be met results in an ugly scenario: now you must both engage [i]and[/i] challenge a different target on each turn. This is clearly not what's intended. From a different perspective, we can also analyze the other elements of the power. Particularly the range; if you'd have to engage immediately on the same turn in which you challenged, there is no purpose in having it be a close burst 5. Paladins don't have enough or strong enough ranged attacks to engage a target from 5 squares away (particularly in just the PHB, where the Challenge originated). So if you de facto have to either be or end up in melee in the same turn in which you challenge, what's the point of that range? It seems to me that you're supposed to be able to challenge a target 5 squares away and leave it at that. Since the range is not that great, both you and the monster can easily reach eachother on your respective next turns. tl;dr version: I agree with Stalker0 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Challenge: Switching targets means you don't have to engage?
Top