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General Tabletop Discussion
*Pathfinder & Starfinder
Divine Challenge: Switching targets means you don't have to engage?
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<blockquote data-quote="eamon" data-source="post: 5004951" data-attributes="member: 51942"><p>The power <em>does</em> say you must either engage or open a new box as you put it. You're right in that it is <em>that</em> choice that you must make or suffer the consequences. However, you unfortunately can't avoid the consequences entirely by "opening a new box" because that <em>new</em> box comes with the same instructions! You did what the instructions on the <em>old</em> box told you and won't be punished, but now you opened a new box and these instructions again say that you must either engage or "open a new box". Again you're faced with a choice - but now you can no longer "open a new box" because you can only do so once a round.</p><p></p><p>If at the end of your turn you have not engaged the last target of your divine challenge power, then, since it is the <em>last</em> target, you have <em>also</em> not "opened a different box" - by definition. Thus, you have both failed to engage (by assumption) and failed to opened a new box (by necessity) and will suffer the consequences of the instruction on the <em>last</em> box.</p><p></p><p>You can't escape the engage clause by running to a new box because each new box contains the same requirement to find another box or engage. No matter where you turn, you must open a new box or engage - and you can't open new boxes indefinitely.</p><p></p><p>So, <em>in practice</em>, at the end of your turn, you must have engaged the enemy that you are currently challenging or suffer the (only mildly annoying) consequences.</p></blockquote><p></p>
[QUOTE="eamon, post: 5004951, member: 51942"] The power [I]does[/I] say you must either engage or open a new box as you put it. You're right in that it is [I]that[/I] choice that you must make or suffer the consequences. However, you unfortunately can't avoid the consequences entirely by "opening a new box" because that [I]new[/I] box comes with the same instructions! You did what the instructions on the [I]old[/I] box told you and won't be punished, but now you opened a new box and these instructions again say that you must either engage or "open a new box". Again you're faced with a choice - but now you can no longer "open a new box" because you can only do so once a round. If at the end of your turn you have not engaged the last target of your divine challenge power, then, since it is the [I]last[/I] target, you have [I]also[/I] not "opened a different box" - by definition. Thus, you have both failed to engage (by assumption) and failed to opened a new box (by necessity) and will suffer the consequences of the instruction on the [I]last[/I] box. You can't escape the engage clause by running to a new box because each new box contains the same requirement to find another box or engage. No matter where you turn, you must open a new box or engage - and you can't open new boxes indefinitely. So, [I]in practice[/I], at the end of your turn, you must have engaged the enemy that you are currently challenging or suffer the (only mildly annoying) consequences. [/QUOTE]
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Divine Challenge: Switching targets means you don't have to engage?
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