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Divine Challenge: Switching targets means you don't have to engage?
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<blockquote data-quote="eamon" data-source="post: 5007546" data-attributes="member: 51942"><p>How 'bout this minor variant:</p><p style="margin-left: 20px"><strong>Effect:</strong> The target is subject to your divine sanction for the duration of this power. This power ends whenever the divine sanction ends, when you use this power against another target, <em>when the target falls unconscious,</em> or when you fail to engage the target by the end of your turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">At the end of each of your turns, you have engaged the target if you have either attacked the target on that turn or ended your turn adjacent to it. If this power ends because you fail to engage, you can't use divine challenge on your next turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You can use divine challenge once per turn.</p> <p style="margin-left: 20px"></p><p></p><ul> <li data-xf-list-type="ul">The bit in italics is optional, I'm not sure if it's a good idea. I added this to avoid the scenario where a paladin is technically in violation if he drops his enemy and charges a new enemy without changing his divine challenge. It makes DC ever so slightly weaker if enemies become conscious after being unconscious, but I think it's simpler all around. Note that irrespective of this bit I would also suggest that all marks end by default when the <em>marking</em> creature drops, but that's another issue.</li> <li data-xf-list-type="ul">I rewrote the bit on "engagement" to make it easier to evaluate; it now gives a clear set of guidelines that clearly don't require any particular order (old DC and your variant it's potentially confusing what happens if you attack-then-DC). It also makes the common lazy-player error legal of challenging after an attack, which I hope doesn't cause balance issues but may simplify game play.</li> <li data-xf-list-type="ul">I explicitly note that the penalty (no usage of divine challenge next turn) only kicks in when the power <em>ends</em> do to that clause. I hope that this avoids discussions whereby the power ends for some other reason and it's not clear if the engagement clause is still relevant - now, it never is.</li> <li data-xf-list-type="ul">I added a bit saying the power ends if for any reason the divine sanction ends. In your version of the power, it may be construed that the challenge (and with it the engagement clause) doesn't automatically end when the sanction does (i.e., if you or someone else overwrite the mark).</li> </ul><p>Here's an even simpler version, with a bit more of a change:</p><p></p><p style="margin-left: 20px"><strong>Effect:</strong> The target is subject to your divine sanction. The sanction ends when you use this power against another target. At the end of each of your turns, the sanction also ends unless you have attacked the target that turn or ended your turn adjacent to it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You can use divine challenge once per turn.</p> <p style="margin-left: 20px"></p><p> This variant gets rid of the (probably unnecessary) clause penalizing the paladin for failing to engage. The divine sanction still ends, so you still need to engage for the power to be at all useful, but the extra penalty isn't required for balance (It's just a minor harassment which rarely kicks in and almost never matters anyhow). Without the extra penalty, you can get rid of a bunch of unnecessary definitions since you now no longer care <em>how</em> the power ended. This last version is my preferred update, really ;-).</p></blockquote><p></p>
[QUOTE="eamon, post: 5007546, member: 51942"] How 'bout this minor variant: [INDENT][B]Effect:[/B] The target is subject to your divine sanction for the duration of this power. This power ends whenever the divine sanction ends, when you use this power against another target, [I]when the target falls unconscious,[/I] or when you fail to engage the target by the end of your turn. At the end of each of your turns, you have engaged the target if you have either attacked the target on that turn or ended your turn adjacent to it. If this power ends because you fail to engage, you can't use divine challenge on your next turn. You can use divine challenge once per turn. [/INDENT] [LIST] [*]The bit in italics is optional, I'm not sure if it's a good idea. I added this to avoid the scenario where a paladin is technically in violation if he drops his enemy and charges a new enemy without changing his divine challenge. It makes DC ever so slightly weaker if enemies become conscious after being unconscious, but I think it's simpler all around. Note that irrespective of this bit I would also suggest that all marks end by default when the [I]marking[/I] creature drops, but that's another issue. [*]I rewrote the bit on "engagement" to make it easier to evaluate; it now gives a clear set of guidelines that clearly don't require any particular order (old DC and your variant it's potentially confusing what happens if you attack-then-DC). It also makes the common lazy-player error legal of challenging after an attack, which I hope doesn't cause balance issues but may simplify game play. [*]I explicitly note that the penalty (no usage of divine challenge next turn) only kicks in when the power [I]ends[/I] do to that clause. I hope that this avoids discussions whereby the power ends for some other reason and it's not clear if the engagement clause is still relevant - now, it never is. [*]I added a bit saying the power ends if for any reason the divine sanction ends. In your version of the power, it may be construed that the challenge (and with it the engagement clause) doesn't automatically end when the sanction does (i.e., if you or someone else overwrite the mark). [/LIST] Here's an even simpler version, with a bit more of a change: [INDENT][B]Effect:[/B] The target is subject to your divine sanction. The sanction ends when you use this power against another target. At the end of each of your turns, the sanction also ends unless you have attacked the target that turn or ended your turn adjacent to it. You can use divine challenge once per turn. [/INDENT] This variant gets rid of the (probably unnecessary) clause penalizing the paladin for failing to engage. The divine sanction still ends, so you still need to engage for the power to be at all useful, but the extra penalty isn't required for balance (It's just a minor harassment which rarely kicks in and almost never matters anyhow). Without the extra penalty, you can get rid of a bunch of unnecessary definitions since you now no longer care [I]how[/I] the power ended. This last version is my preferred update, really ;-). [/QUOTE]
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Divine Challenge: Switching targets means you don't have to engage?
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