Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Deciever [PrC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xath" data-source="post: 1461045" data-attributes="member: 17040"><p><strong>Here it Is, the Final Version....maybe.</strong></p><p></p><p>Alright, I think we've come up with a winner. Let me know if you see any major issues.</p><p></p><p>Divine Deceiver</p><p>Throughout the known universe, there are those who rely on quick wit and a honeyed tongue to escape sticky situations rather than brute force or physical prowess. Those who use their abilities for a higher (or lower) calling are often among the ranks of the Divine Deceiver. Divine Deceivers are master infiltrators who use their powers of persuasion and disguise to penetrate organizations normally closed to those of their kind. Once inside, the Divine Deciever uses the powers granted by her God to either guide that organization to her Deities service, or to bring about their downfall. Occasionally, the Gods call upon a Divine Deciever to simply observe an organization, collecting information for use in the empires and kingdoms of mere mortals</p><p>Bards are the most common diplomatic deceivers, though Sorcerers will sometimes join their ranks. Few other characters, except multiclass rogues, can meet the requirements to become Divine Deceivers.</p><p>Divine Deceivers rarely travel alone, instead traveling in small groups such as adventuring parties. Others become advisors to local government officials, spies, lawyers, or messengers.</p><p> Hit Die: d6</p><p></p><p>Requirements</p><p>To qualify to become a Diplomatic Deceiver, a character must fulfill all the following criteria.</p><p> Alignment: Any </p><p> Skills: Diplomacy 10 ranks, Bluff 10 ranks, Knowledge(any) 6 ranks, ability to speak 4 languages</p><p> Feats: </p><p> Spells: Able to spontaneously cast 4th-level arcane spells.</p><p> </p><p>Class Skills</p><p>The Diplomatic Deceiver’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spellcraft (Int), Spot (Wis) and Use Magic Device (Cha). See Chapter 4 of the Player’s Handbook for skill descriptions.</p><p> Skill Points at Each Level: 6 + Intelligence Modifier</p><p></p><p>Class Features</p><p>All of the following are class features of the Diplomatic Deceiver prestige class.</p><p> Weapon and Armor Proficiency: Diplomatic Deceivers gain no proficiency with any weapon or armor, yet as divine casters, they suffer no arcane spell failure when using armor.</p><p> Jack of All Trades: At first level the divine deceiver can use any skill untrained, even those that normally require training, or are exclusive to classes she doesn’t have. She cannot, however, gain ranks in a skill unless she is allowed to select it.</p><p> Ear to the Ground: Similar to a Bardic Knowledge check, a Divine Deceiver may make a special Ear to the Ground check equal to her DD level + intelligence modifier. Divine Deceivers constantly pick up information wherever they go. Divine Decievers are so skilled at this act that they do not necessarily need to focus on a conversation to know what has been said. So effectively, a DD is treated as though always gathering information and whenever deemed appropriate, the GM will have her make an Ear to the Ground check to see what she has learned. Special: If the DD has 5 or more ranks in Gather Information, she gets a +2 bonus to her Ear to the Ground checks. A character’s bard levels stack with DD levels for determining the modifier of this check.</p><p>DC Type of Knowledge Example</p><p>10 Common:known by at least a substantial minority of the local population A local proclamation recently released to the people in a nearby town.</p><p>20 Uncommon: but available, known by only a few people in the area OR Common in more detail Knowing who the head of the local thieves’ guild is.</p><p>25 Obscure: known by few, hard to come by OR Uncommon in more detail Reveals a plot of assassination of an important figure.</p><p>30 Extremely Obscure: known by very few OR obscure in more detail </p><p> Divine Caster: A Divine Deceiver casts all spells as a divine caster. She suffers no arcane spell failure from wearing armor, however, she loses access to any magical item which requires an arcane caster (arcane scrolls, etc.).</p><p> Undetectable Alignment (Sp): At will, as the spell.</p><p> Honeyed Tongue: Divine Deceivers excel at the way of the word. At 2nd-level, a DD gains a +1 inherent bonus to all Bluff and Diplomacy checks. This bonus increases to +2 at 5th-level, +3 at 8th-level, and +4 at 10th-level. In good DDs (or neutral DDs with a good deity) , the effective diplomacy bonus is doubled when dealing with creatures of good alignment, and the effective bluff bonus is doubled when dealing with creatures of evil alignment. The opposite is true for Deceiver’s of evil alignment (or neutral DDs with an evil deity). Upon obtaining 1st-level of DD, neutral characters of neutral deities must choose which benefit they would wish to receive and may not change it.</p><p> Bonus Language: At 3rd-level, and every other level after, the Divine Deceiver gains a bonus language, not confined to those in her race, though Druidic is still prohibited.</p><p> Alter Ego (Sp): At 4th-level, the Divine Deceiver gains the ability to use Alter Ego once per day. This works much like the Druid’s Wild Shape ability, except that the Divine Deceiver may only transform into creatures with the same descriptor as she has (in most cases Humanoid). In the Alter Ego transformation, the Divine Deceiver must remain within one size category of her normal form.</p><p> Trickery Domain: A 6th-level Divine Deceiver can use spells from the trickery domain as though they were among her spells known.</p><p> Spells per Day/Spells Known: At each level except first and sixth, a Diplomatic Deceiver gains new spells per day as if she had also gained a level in an arcane spellcasting class to which she belonged before adding the prestige class level. The class must spontaneously cast spells (as a sorcerer or bard does). She does not, however, gain any other benefit a character of that class would have gained. If the character had more than one arcane spellcasting class before becoming a Diplomatic Deceiver, she must decide to which class she adds each DD level for the purposes of determining spells per day and spells known. The DD casts all spells as a divine caster.</p><p></p><p>Diplomatic Deceiver [Exalted Prestige Class] </p><p> </p><p>Level Base Attack Fort Reflex Will Special Spells per Day</p><p>1 0 0 0 2 Jack of All Trades, Ear to the Ground, Divine Casting -</p><p>2 1 0 0 3 Honeyed Tongue+1, Undetectable Alignment +1 level existing class</p><p>3 1 1 1 3 Bonus Language +1 level existing class</p><p>4 2 1 1 4 Alter Ego +1 level existing class</p><p>5 2 1 1 4 Honeyed Tongue +2, Bonus Language +1 level existing class</p><p>6 3 2 2 5 Trickery Domain -</p><p>7 3 2 2 5 Bonus Language +1 level existing class</p><p>8 4 2 2 6 Honeyed Tongue +3 +1 level existing class</p><p>9 4 3 3 6 Bonus Language +1 level existing class</p><p>10 5 3 3 7 Honeyed Tongue +4 +1 level existing class</p></blockquote><p></p>
[QUOTE="Xath, post: 1461045, member: 17040"] [b]Here it Is, the Final Version....maybe.[/b] Alright, I think we've come up with a winner. Let me know if you see any major issues. Divine Deceiver Throughout the known universe, there are those who rely on quick wit and a honeyed tongue to escape sticky situations rather than brute force or physical prowess. Those who use their abilities for a higher (or lower) calling are often among the ranks of the Divine Deceiver. Divine Deceivers are master infiltrators who use their powers of persuasion and disguise to penetrate organizations normally closed to those of their kind. Once inside, the Divine Deciever uses the powers granted by her God to either guide that organization to her Deities service, or to bring about their downfall. Occasionally, the Gods call upon a Divine Deciever to simply observe an organization, collecting information for use in the empires and kingdoms of mere mortals Bards are the most common diplomatic deceivers, though Sorcerers will sometimes join their ranks. Few other characters, except multiclass rogues, can meet the requirements to become Divine Deceivers. Divine Deceivers rarely travel alone, instead traveling in small groups such as adventuring parties. Others become advisors to local government officials, spies, lawyers, or messengers. Hit Die: d6 Requirements To qualify to become a Diplomatic Deceiver, a character must fulfill all the following criteria. Alignment: Any Skills: Diplomacy 10 ranks, Bluff 10 ranks, Knowledge(any) 6 ranks, ability to speak 4 languages Feats: Spells: Able to spontaneously cast 4th-level arcane spells. Class Skills The Diplomatic Deceiver’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spellcraft (Int), Spot (Wis) and Use Magic Device (Cha). See Chapter 4 of the Player’s Handbook for skill descriptions. Skill Points at Each Level: 6 + Intelligence Modifier Class Features All of the following are class features of the Diplomatic Deceiver prestige class. Weapon and Armor Proficiency: Diplomatic Deceivers gain no proficiency with any weapon or armor, yet as divine casters, they suffer no arcane spell failure when using armor. Jack of All Trades: At first level the divine deceiver can use any skill untrained, even those that normally require training, or are exclusive to classes she doesn’t have. She cannot, however, gain ranks in a skill unless she is allowed to select it. Ear to the Ground: Similar to a Bardic Knowledge check, a Divine Deceiver may make a special Ear to the Ground check equal to her DD level + intelligence modifier. Divine Deceivers constantly pick up information wherever they go. Divine Decievers are so skilled at this act that they do not necessarily need to focus on a conversation to know what has been said. So effectively, a DD is treated as though always gathering information and whenever deemed appropriate, the GM will have her make an Ear to the Ground check to see what she has learned. Special: If the DD has 5 or more ranks in Gather Information, she gets a +2 bonus to her Ear to the Ground checks. A character’s bard levels stack with DD levels for determining the modifier of this check. DC Type of Knowledge Example 10 Common:known by at least a substantial minority of the local population A local proclamation recently released to the people in a nearby town. 20 Uncommon: but available, known by only a few people in the area OR Common in more detail Knowing who the head of the local thieves’ guild is. 25 Obscure: known by few, hard to come by OR Uncommon in more detail Reveals a plot of assassination of an important figure. 30 Extremely Obscure: known by very few OR obscure in more detail Divine Caster: A Divine Deceiver casts all spells as a divine caster. She suffers no arcane spell failure from wearing armor, however, she loses access to any magical item which requires an arcane caster (arcane scrolls, etc.). Undetectable Alignment (Sp): At will, as the spell. Honeyed Tongue: Divine Deceivers excel at the way of the word. At 2nd-level, a DD gains a +1 inherent bonus to all Bluff and Diplomacy checks. This bonus increases to +2 at 5th-level, +3 at 8th-level, and +4 at 10th-level. In good DDs (or neutral DDs with a good deity) , the effective diplomacy bonus is doubled when dealing with creatures of good alignment, and the effective bluff bonus is doubled when dealing with creatures of evil alignment. The opposite is true for Deceiver’s of evil alignment (or neutral DDs with an evil deity). Upon obtaining 1st-level of DD, neutral characters of neutral deities must choose which benefit they would wish to receive and may not change it. Bonus Language: At 3rd-level, and every other level after, the Divine Deceiver gains a bonus language, not confined to those in her race, though Druidic is still prohibited. Alter Ego (Sp): At 4th-level, the Divine Deceiver gains the ability to use Alter Ego once per day. This works much like the Druid’s Wild Shape ability, except that the Divine Deceiver may only transform into creatures with the same descriptor as she has (in most cases Humanoid). In the Alter Ego transformation, the Divine Deceiver must remain within one size category of her normal form. Trickery Domain: A 6th-level Divine Deceiver can use spells from the trickery domain as though they were among her spells known. Spells per Day/Spells Known: At each level except first and sixth, a Diplomatic Deceiver gains new spells per day as if she had also gained a level in an arcane spellcasting class to which she belonged before adding the prestige class level. The class must spontaneously cast spells (as a sorcerer or bard does). She does not, however, gain any other benefit a character of that class would have gained. If the character had more than one arcane spellcasting class before becoming a Diplomatic Deceiver, she must decide to which class she adds each DD level for the purposes of determining spells per day and spells known. The DD casts all spells as a divine caster. Diplomatic Deceiver [Exalted Prestige Class] Level Base Attack Fort Reflex Will Special Spells per Day 1 0 0 0 2 Jack of All Trades, Ear to the Ground, Divine Casting - 2 1 0 0 3 Honeyed Tongue+1, Undetectable Alignment +1 level existing class 3 1 1 1 3 Bonus Language +1 level existing class 4 2 1 1 4 Alter Ego +1 level existing class 5 2 1 1 4 Honeyed Tongue +2, Bonus Language +1 level existing class 6 3 2 2 5 Trickery Domain - 7 3 2 2 5 Bonus Language +1 level existing class 8 4 2 2 6 Honeyed Tongue +3 +1 level existing class 9 4 3 3 6 Bonus Language +1 level existing class 10 5 3 3 7 Honeyed Tongue +4 +1 level existing class [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Deciever [PrC]
Top