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*Pathfinder & Starfinder
Divine Favor and Persistent Spell
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<blockquote data-quote="Al" data-source="post: 278827" data-attributes="member: 2486"><p>Hardly much fun: you negate its powers for d4 rounds. Big deal.</p><p>Mordenkainen's Disjunction is a whole different ball game, but then it's all a whole different ball park (17th level vs. 5th).</p><p></p><p>Persistent buff spells and long duration buff spells are a very efficient combination to make a cleric into a powerhouse. It is quite conceivable for a cleric to march in fully buffed into the frontline and outperform the party fighter.</p><p></p><p>Dispel Magic is obviously the way to go, and I'm not going to repeat what everyone here has already said. However, here's a twist: Unhallow/Hallow. One keyed spell can be dispel magic, which means that every active spell the PCs have on entering the area is subjected to dispelling: and to make things worse, every time they try to cast a spell/use a charge etc. they get hit. Can easily tilt the chances in favour of the opponents when the characters' magic has a 40% chance of failing (assuming it's cast at level 10 and the PCs are 12th level.)</p></blockquote><p></p>
[QUOTE="Al, post: 278827, member: 2486"] Hardly much fun: you negate its powers for d4 rounds. Big deal. Mordenkainen's Disjunction is a whole different ball game, but then it's all a whole different ball park (17th level vs. 5th). Persistent buff spells and long duration buff spells are a very efficient combination to make a cleric into a powerhouse. It is quite conceivable for a cleric to march in fully buffed into the frontline and outperform the party fighter. Dispel Magic is obviously the way to go, and I'm not going to repeat what everyone here has already said. However, here's a twist: Unhallow/Hallow. One keyed spell can be dispel magic, which means that every active spell the PCs have on entering the area is subjected to dispelling: and to make things worse, every time they try to cast a spell/use a charge etc. they get hit. Can easily tilt the chances in favour of the opponents when the characters' magic has a 40% chance of failing (assuming it's cast at level 10 and the PCs are 12th level.) [/QUOTE]
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Divine Favor and Persistent Spell
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