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Divine Favor, Divine Power & Righteous Might

Alot of cleric spells are focused for late game and the new ruling for divine favor *(book revision)* it caps at +3 to attack and damage also look at the level 2 cleric spell " true prayer of the faithful" it is almost useless at early levels but later levels around 10 or 12 it becomes insane , mages have "chaotic sphere" level 1 spell that evolves woth the caster level and also you gotta remember if the cleric serves a good or numeral deity they can swap spells readied for healing spells so it makes taking them as readied spells almost useless (they have to have cure or heal in the name )
 

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