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Divine Intervention in D&D games
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<blockquote data-quote="Umbran" data-source="post: 5242705" data-attributes="member: 177"><p>To elaborate a bit...</p><p></p><p>For D&D, and any other game where characters can be expected to climb to great power levels, I personally find direct deific intervention to be problematic, in terms of plausibility. Direct intervention by deities that are in conflict with one another should lead to disaster.</p><p></p><p>If the gods are not too powerful (say, they can be threatened or killed by sufficiently powerful mortals), then you'd expect the deific turnover rate to be on par with mortal generation times, as mortals grow up, become powerful, and get involved in these conflicts. And who is going to follow gods if the gods keep dying off in living memory?</p><p></p><p>If the gods are so powerful that they are largely untouchable by the highest-power mortals, then the gods represent... well, nigh unimaginable power. High-level D&D mortals are nearly world-shapers themselves. Interventions by the gods they cannot touch should tend to rip apart worlds with their conflicts.</p><p></p><p>End result - it seems that to have something semi-stable as your background, the gods cannot meddle to frequently or too directly. </p><p></p><p>There are ways around this, of course, but every version I've seen tends to feel more contrived than the alternative, which is to not have them personally get their hands dirty with any frequency.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5242705, member: 177"] To elaborate a bit... For D&D, and any other game where characters can be expected to climb to great power levels, I personally find direct deific intervention to be problematic, in terms of plausibility. Direct intervention by deities that are in conflict with one another should lead to disaster. If the gods are not too powerful (say, they can be threatened or killed by sufficiently powerful mortals), then you'd expect the deific turnover rate to be on par with mortal generation times, as mortals grow up, become powerful, and get involved in these conflicts. And who is going to follow gods if the gods keep dying off in living memory? If the gods are so powerful that they are largely untouchable by the highest-power mortals, then the gods represent... well, nigh unimaginable power. High-level D&D mortals are nearly world-shapers themselves. Interventions by the gods they cannot touch should tend to rip apart worlds with their conflicts. End result - it seems that to have something semi-stable as your background, the gods cannot meddle to frequently or too directly. There are ways around this, of course, but every version I've seen tends to feel more contrived than the alternative, which is to not have them personally get their hands dirty with any frequency. [/QUOTE]
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