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Divine Intervention in D&D games
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<blockquote data-quote="Stormonu" data-source="post: 5242798" data-attributes="member: 52734"><p>In one of the 2E games I ran, the characters faced off against Lolth in the Demonweb Pits. </p><p></p><p>They followed her through the mirror in her chamber to a demiplane trap she had prepared to destroy the heros. However, it turned out that the gods of my campaign world had been hiding Avatars within the PCs - it was one of the reasons they were so exceptional. It was worth seeing the player's reactions as avatars of the various gods "stepped out" of the PCs to confront the demon queen.</p><p></p><p>A huge gods vs. Lolth fight breaks out, with the PCs tasked to defeat the minions of Lolth (several powerful demons) that are holding the demiplane shut against escape, and on Lolth's orders are attempting to permanently seal it magically as well, forever cutting the gods avatars off from their power (of course, without their power, the gods avatars will be easy pickings for Lolth, and after mopping up, she could simply reopen the demiplane and easily escape). It was an epic battle - I had the players running their own PCs as well as the avatars of the gods against Lolth's full godly form. How the PC were doing in their own fight caused the power of the avatars to fluctuate as well. I don't think I've had a more dramatic battle at my table.</p><p></p><p>Other than this incident, I've always had the gods in the background, though there are all kinds of tales of them interacting in mortal affairs throughout past history. However, because of consequences of their meddling (including the fallout from the fight above), barriers had eventually been set up so they could not take direct action on the mortal world any more. Mostly because I didn't want the sort of adventure I did above to be "par for the course" in my game.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5242798, member: 52734"] In one of the 2E games I ran, the characters faced off against Lolth in the Demonweb Pits. They followed her through the mirror in her chamber to a demiplane trap she had prepared to destroy the heros. However, it turned out that the gods of my campaign world had been hiding Avatars within the PCs - it was one of the reasons they were so exceptional. It was worth seeing the player's reactions as avatars of the various gods "stepped out" of the PCs to confront the demon queen. A huge gods vs. Lolth fight breaks out, with the PCs tasked to defeat the minions of Lolth (several powerful demons) that are holding the demiplane shut against escape, and on Lolth's orders are attempting to permanently seal it magically as well, forever cutting the gods avatars off from their power (of course, without their power, the gods avatars will be easy pickings for Lolth, and after mopping up, she could simply reopen the demiplane and easily escape). It was an epic battle - I had the players running their own PCs as well as the avatars of the gods against Lolth's full godly form. How the PC were doing in their own fight caused the power of the avatars to fluctuate as well. I don't think I've had a more dramatic battle at my table. Other than this incident, I've always had the gods in the background, though there are all kinds of tales of them interacting in mortal affairs throughout past history. However, because of consequences of their meddling (including the fallout from the fight above), barriers had eventually been set up so they could not take direct action on the mortal world any more. Mostly because I didn't want the sort of adventure I did above to be "par for the course" in my game. [/QUOTE]
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