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Divine Intervention in D&D games
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<blockquote data-quote="Sammael" data-source="post: 5243432" data-attributes="member: 4475"><p>Religion is a huge factor in my games, particularly FR ones. </p><p></p><p>The trigger for my long-term Rebirth campaign was the decision of Lathander (god of morning, youth, and renewal) to initiate a "purge" that would cleanse the world of all evil. Needless to say, things did not go according to his plans. Over the course of the campaign PCs interacted with a number of divine manifestations and avatars, and when they eventually reached the Outer Planes, they met with several deities "in person" and even participated in a divine meeting in Cynosure, where (in my version of the place) the deities shed their "shells" and appear as the concepts they represent. </p><p></p><p>An important point is never to let the divine intervention overshadow the actions of PCs. For instance, when the party got TPK'd, an avatar of Shaundakul, patron god of wind and travelers, removed their bodies (so that they wouldn't be defiled) and stashed their equipment away (so that it would wait for their return). Valkur, demipower of sailors, transported them along rivers Oceanus and Styx when they were roaming the Outer Planes on their quest to restore Faerun to normality. Helm was there to conveniently bite the bullet when they needed to dispose of an artifact (the only way to destroy it was to use it to strike down a god; of course, since Helm acted in accordance with his portfolio, he was then restored to his position by Ao).</p></blockquote><p></p>
[QUOTE="Sammael, post: 5243432, member: 4475"] Religion is a huge factor in my games, particularly FR ones. The trigger for my long-term Rebirth campaign was the decision of Lathander (god of morning, youth, and renewal) to initiate a "purge" that would cleanse the world of all evil. Needless to say, things did not go according to his plans. Over the course of the campaign PCs interacted with a number of divine manifestations and avatars, and when they eventually reached the Outer Planes, they met with several deities "in person" and even participated in a divine meeting in Cynosure, where (in my version of the place) the deities shed their "shells" and appear as the concepts they represent. An important point is never to let the divine intervention overshadow the actions of PCs. For instance, when the party got TPK'd, an avatar of Shaundakul, patron god of wind and travelers, removed their bodies (so that they wouldn't be defiled) and stashed their equipment away (so that it would wait for their return). Valkur, demipower of sailors, transported them along rivers Oceanus and Styx when they were roaming the Outer Planes on their quest to restore Faerun to normality. Helm was there to conveniently bite the bullet when they needed to dispose of an artifact (the only way to destroy it was to use it to strike down a god; of course, since Helm acted in accordance with his portfolio, he was then restored to his position by Ao). [/QUOTE]
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