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<blockquote data-quote="Immortal Sun" data-source="post: 7553702"><p>1: Generally speaking, the activity of gods in games has been low. </p><p></p><p>2: <em>Rarely</em> leaning on <em>exceedingly</em> rarely.</p><p></p><p>3: Yes. It's silly.</p><p></p><p>4: Generally speaking involvement becomes more common the higher level a party becomes. Sometimes low-level players receive quests or visions from gods, but it's not typically "life or death" stuff, it's the god sort of testing this person out to see if they can handle the life-or-death stuff.</p><p></p><p>When 3.5 was the game of the day, gods had stats, and this was quite arguably one of the dumbest things ever. Even if they were high stats, a long-running game with clever and powerful heroes could indeed defeat gods. Granting them stupid amounts of XP and making them even more capable of defeating even more gods, rinse repeat.</p><p></p><p>I thought 4E was clever in the Epic Destinies where some of the options were <em>literally</em> to become lesser gods. But it still presented much the same problem as 3.5.</p><p></p><p>Generally speaking I don't involve gods with the players, because it gets silly, either the players are a bunch of disrespectful snots and think they wont get punished (think again!) or the players are a bunch of disrespectful snots who <em>do</em> get punished and then whine about how it's unfair that they couldn't make a DC Bajillion will save.</p><p></p><p>And I don't enjoy interacting with gods as a player because it's either played off as "I'm a god, you'll do this thing, or I'll mind-control you and MAKE you do this thing!" or "I'm a god, I make everything easy for you 'cause reasons." And neither of those are fun.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7553702"] 1: Generally speaking, the activity of gods in games has been low. 2: [I]Rarely[/I] leaning on [I]exceedingly[/I] rarely. 3: Yes. It's silly. 4: Generally speaking involvement becomes more common the higher level a party becomes. Sometimes low-level players receive quests or visions from gods, but it's not typically "life or death" stuff, it's the god sort of testing this person out to see if they can handle the life-or-death stuff. When 3.5 was the game of the day, gods had stats, and this was quite arguably one of the dumbest things ever. Even if they were high stats, a long-running game with clever and powerful heroes could indeed defeat gods. Granting them stupid amounts of XP and making them even more capable of defeating even more gods, rinse repeat. I thought 4E was clever in the Epic Destinies where some of the options were [I]literally[/I] to become lesser gods. But it still presented much the same problem as 3.5. Generally speaking I don't involve gods with the players, because it gets silly, either the players are a bunch of disrespectful snots and think they wont get punished (think again!) or the players are a bunch of disrespectful snots who [I]do[/I] get punished and then whine about how it's unfair that they couldn't make a DC Bajillion will save. And I don't enjoy interacting with gods as a player because it's either played off as "I'm a god, you'll do this thing, or I'll mind-control you and MAKE you do this thing!" or "I'm a god, I make everything easy for you 'cause reasons." And neither of those are fun. [/QUOTE]
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