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<blockquote data-quote="GnomeWorks" data-source="post: 7554558" data-attributes="member: 162"><p>For the first twenty years (IRL) of my setting's existence, the gods were effectively dead.</p><p></p><p>The first direct interactions a PC had with a deity "on-screen" were about eight years ago, when a PC-turned-villain (still being played by his player) went to go talk to the god of chaos before he was killed off (yes, time travel was involved), to attempt to turn him to his side. That conversation had mixed results. I'm honestly not sure what the player was thinking, trying to get the god of chaos to agree to a deal and stick to his word, but that's players for you, I suppose.</p><p></p><p>A year or so later, the group that that player was indirectly opposing met up with the god of time, who gave them some direction on how to go about fighting said PC-turned-villain, and gave them a free pass out of the time travel shenanigans going on at the time.</p><p></p><p>The results of that game then resulted in my setting's current metaplot, in which each game focuses on one of the gods' domains and (thus far) results in them being brought back. The first game in the metaplot revolved around the goddess of magic, and wound up with a "dragonborn" (not really, but close enough) becoming her herald on the prime, in addition to bringing her back.</p><p></p><p>While the gods don't (typically) directly intervene in my setting, even if they're actually alive, their presence has repercussions. Because the goddess of magic is the only one around at the moment, magic is basically ridiculously stronger than other power sources. Whether or not the gods will get more involved in the future is hard to say, and is rather dependent upon players' actions over the course of the metaplot, which - at our current pace - will probably wrap up sometime in the late 20's.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 7554558, member: 162"] For the first twenty years (IRL) of my setting's existence, the gods were effectively dead. The first direct interactions a PC had with a deity "on-screen" were about eight years ago, when a PC-turned-villain (still being played by his player) went to go talk to the god of chaos before he was killed off (yes, time travel was involved), to attempt to turn him to his side. That conversation had mixed results. I'm honestly not sure what the player was thinking, trying to get the god of chaos to agree to a deal and stick to his word, but that's players for you, I suppose. A year or so later, the group that that player was indirectly opposing met up with the god of time, who gave them some direction on how to go about fighting said PC-turned-villain, and gave them a free pass out of the time travel shenanigans going on at the time. The results of that game then resulted in my setting's current metaplot, in which each game focuses on one of the gods' domains and (thus far) results in them being brought back. The first game in the metaplot revolved around the goddess of magic, and wound up with a "dragonborn" (not really, but close enough) becoming her herald on the prime, in addition to bringing her back. While the gods don't (typically) directly intervene in my setting, even if they're actually alive, their presence has repercussions. Because the goddess of magic is the only one around at the moment, magic is basically ridiculously stronger than other power sources. Whether or not the gods will get more involved in the future is hard to say, and is rather dependent upon players' actions over the course of the metaplot, which - at our current pace - will probably wrap up sometime in the late 20's. [/QUOTE]
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