Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Intervention Points (Replaceing Turn Undead)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeph" data-source="post: 411341" data-attributes="member: 6738"><p>I've always thought that Turn Undead really was crap in campagins with few undead. So, I've come up with this (or, am comming up with, this off the top of my head).</p><p></p><p>A Cleric starts out with 1 Divine Intervention Point (DIP), and gains 1 every level. Paladins gain one every level, starting at level 3. When a Divine Intervention point is used, it never comes back. The idea is, a divine intervention point should only be used at a major climax in the the adventure, or in times of dire need. If a character uses a DIP frivolously, just tell them that nothing happens, or say the effect begins to manifest, but then cuts short.</p><p></p><p>Typically, clerics and paladins will have only 1 to 2 DIPs at a time. All of the uses for DIPs below assume that only 1 is used at a time. If more than one is used at a time, increase the original effect by half. So, if 3 DIPs are used, you get double effect. If 5 are used, you get tripple, etc. Using a DIP is always a free action, and can be used on any creature's turn. If you use more tahn 1 DIP in a round, they must all be for the same effect. A DIP can effect any creature that you can see.</p><p></p><p>You can use a DIP to . . . </p><p>- Replay the past 2 rounds of game time</p><p>- return an unconcious ally to your class levels in HP</p><p>- Return an ally deceased within the last (your class level) rounds to -1 HP (stabalized)</p><p>- Increase your effective caster level by 4 for one spell</p><p>- Make one skill, attack, ability check, etc. roll for you or one of your allies automatically succeed, or make one fial for an enemy.</p><p>- Use a spell slot for a spell 2 levels higher (drop the spell that was prepared in the slot for any spell of appropriate level or lower when you use the DIP)</p><p>- Spontaneously cast a spell of a level equal to or lower than the highest level spell that you can cast (without using a slow)</p><p></p><p>Example: Cleric Bob (worshipping Hahvahgoodtime, diety of partying) and his gang are crashing a party, when they notice that the host is an angry red wyrm who wants to eat them. Cleric Bob thinks "Oh, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, I'm sunk now" when all three of his allies are dropped from the dragon's breath weapon. Luckily, he has 5 DIPs on hand, and uses them to return conciousness to his three fellow crashers. (1 + 4 x 1/2 = 3). They push themselves bravely off from the ground, only to be smacked back down by a giant scaly tail that just happened to be at the party, too.</p><p></p><p>comments and questions, please,</p><p>-Jeph</p></blockquote><p></p>
[QUOTE="Jeph, post: 411341, member: 6738"] I've always thought that Turn Undead really was crap in campagins with few undead. So, I've come up with this (or, am comming up with, this off the top of my head). A Cleric starts out with 1 Divine Intervention Point (DIP), and gains 1 every level. Paladins gain one every level, starting at level 3. When a Divine Intervention point is used, it never comes back. The idea is, a divine intervention point should only be used at a major climax in the the adventure, or in times of dire need. If a character uses a DIP frivolously, just tell them that nothing happens, or say the effect begins to manifest, but then cuts short. Typically, clerics and paladins will have only 1 to 2 DIPs at a time. All of the uses for DIPs below assume that only 1 is used at a time. If more than one is used at a time, increase the original effect by half. So, if 3 DIPs are used, you get double effect. If 5 are used, you get tripple, etc. Using a DIP is always a free action, and can be used on any creature's turn. If you use more tahn 1 DIP in a round, they must all be for the same effect. A DIP can effect any creature that you can see. You can use a DIP to . . . - Replay the past 2 rounds of game time - return an unconcious ally to your class levels in HP - Return an ally deceased within the last (your class level) rounds to -1 HP (stabalized) - Increase your effective caster level by 4 for one spell - Make one skill, attack, ability check, etc. roll for you or one of your allies automatically succeed, or make one fial for an enemy. - Use a spell slot for a spell 2 levels higher (drop the spell that was prepared in the slot for any spell of appropriate level or lower when you use the DIP) - Spontaneously cast a spell of a level equal to or lower than the highest level spell that you can cast (without using a slow) Example: Cleric Bob (worshipping Hahvahgoodtime, diety of partying) and his gang are crashing a party, when they notice that the host is an angry red wyrm who wants to eat them. Cleric Bob thinks "Oh, :):):):), I'm sunk now" when all three of his allies are dropped from the dragon's breath weapon. Luckily, he has 5 DIPs on hand, and uses them to return conciousness to his three fellow crashers. (1 + 4 x 1/2 = 3). They push themselves bravely off from the ground, only to be smacked back down by a giant scaly tail that just happened to be at the party, too. comments and questions, please, -Jeph [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Intervention Points (Replaceing Turn Undead)
Top