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Divine Intervention Points (Replaceing Turn Undead)
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<blockquote data-quote="Elder-Basilisk" data-source="post: 413891" data-attributes="member: 3146"><p>I think that if you want to uberize climaxes, you could do it in better ways. It seems to me that if you take away undead turning and give the cleric a 1/level DIP that you then force them to regularly use by turning up all your climactic battles to 11, you're taking class abilities away and not giving them anything in return.</p><p></p><p>Your proposed powers are also quite effective--I think you run the risk making climaxes often come down to "does the cleric have a DIP?" Which could very well be anti-climactic in itself if it means "do over."</p><p></p><p>One thing you might do if you want to be able to crank up the difficulty is award hero points that can shift any die +/- 1 in the player's favor. If you want to give them campaign appropriate names, you might call them blessings of Torm/Heironeous or whoever the god of heroism is in your world. You wouldn't have to just give them to clerics and paladins; you could give them to characters of any class when they do something especially heroic. If you gave 1 per session or so, it would enable you to crank the difficulty a little bit and still have an escape valve if things got hairy.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 413891, member: 3146"] I think that if you want to uberize climaxes, you could do it in better ways. It seems to me that if you take away undead turning and give the cleric a 1/level DIP that you then force them to regularly use by turning up all your climactic battles to 11, you're taking class abilities away and not giving them anything in return. Your proposed powers are also quite effective--I think you run the risk making climaxes often come down to "does the cleric have a DIP?" Which could very well be anti-climactic in itself if it means "do over." One thing you might do if you want to be able to crank up the difficulty is award hero points that can shift any die +/- 1 in the player's favor. If you want to give them campaign appropriate names, you might call them blessings of Torm/Heironeous or whoever the god of heroism is in your world. You wouldn't have to just give them to clerics and paladins; you could give them to characters of any class when they do something especially heroic. If you gave 1 per session or so, it would enable you to crank the difficulty a little bit and still have an escape valve if things got hairy. [/QUOTE]
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Divine Intervention Points (Replaceing Turn Undead)
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