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<blockquote data-quote="defendi" data-source="post: 6502367" data-attributes="member: 53467"><p>In my game the PCs are the party is trying to keep the "chosen one" (who is an NPC) alive. Three sessions ago, the chosen one was hit by an artillery spell by the bad guys that basically destroyed his soul. He was still alive, but not conscious and there's no spell in this setting that can heal him without killing the person casting it. My plan was one of the PCs, who was a paladin, would stand vigil over the body and I'd have a little miracle happen that would make everyone feel like they were a part of God's plan. It was meant to be about fifteen minutes of game play. But of course, players sometimes don't do things just the way you'd think.</p><p></p><p>Instead of going straight to prayer, the PCs noted the chosen one just led the army that saved their kingdom and asked the paladin's uncle, a cardinal in the church, to have all the priests who had the divine intervention class feature use it that night in prayer.</p><p></p><p>About 33% of the priests in the country had a dream that night that if someone was willing to sacrifice their own life to save the chosen one, he could be restored. The uncle, noting that his nephew was a paladin and had overdeveloped sense of self-sacrifice, had the body locked in their vault and the paladin guards on the vault doubled. He ordered the priests to silence. He wasn't about to lose his nephew saving some guy who had ALREADY saved the kingdom. A priest, feeling bad about not passing on God's word, tipped the party in secret.</p><p></p><p>The party then launched a small heist-style adventure to get the nephew into the vault to pray at the body of the chosen one (who's also a friend.) The party THOUGHT they'd gotten away with it, until they realized the other paladins were all passing around stories about having seen the nephew so that his Uncle wouldn't' know he was missing. So they while the paladins might not have seen the nephew enter the vault, as soon as they realized he wasn't showing up at mess, they figured out what was going on and started running a paladin smoke screen. Also, they pointedly never looked in the vault, so as not to have any certain knowledge that would defy their orders. I mean, it's one thing to tell a paladin that someone can't get into a vault. It's another to tell them that another paladin can't pray at the body of his (mostly) dead friend.</p><p></p><p>Anyway, I planned the whole thing as a quick little, "let's have the player's trigger a miracle through prayer" story to reinforce certain campaign themes. I ended with something broader and cooler because of that class feature and the ensuing complications.</p></blockquote><p></p>
[QUOTE="defendi, post: 6502367, member: 53467"] In my game the PCs are the party is trying to keep the "chosen one" (who is an NPC) alive. Three sessions ago, the chosen one was hit by an artillery spell by the bad guys that basically destroyed his soul. He was still alive, but not conscious and there's no spell in this setting that can heal him without killing the person casting it. My plan was one of the PCs, who was a paladin, would stand vigil over the body and I'd have a little miracle happen that would make everyone feel like they were a part of God's plan. It was meant to be about fifteen minutes of game play. But of course, players sometimes don't do things just the way you'd think. Instead of going straight to prayer, the PCs noted the chosen one just led the army that saved their kingdom and asked the paladin's uncle, a cardinal in the church, to have all the priests who had the divine intervention class feature use it that night in prayer. About 33% of the priests in the country had a dream that night that if someone was willing to sacrifice their own life to save the chosen one, he could be restored. The uncle, noting that his nephew was a paladin and had overdeveloped sense of self-sacrifice, had the body locked in their vault and the paladin guards on the vault doubled. He ordered the priests to silence. He wasn't about to lose his nephew saving some guy who had ALREADY saved the kingdom. A priest, feeling bad about not passing on God's word, tipped the party in secret. The party then launched a small heist-style adventure to get the nephew into the vault to pray at the body of the chosen one (who's also a friend.) The party THOUGHT they'd gotten away with it, until they realized the other paladins were all passing around stories about having seen the nephew so that his Uncle wouldn't' know he was missing. So they while the paladins might not have seen the nephew enter the vault, as soon as they realized he wasn't showing up at mess, they figured out what was going on and started running a paladin smoke screen. Also, they pointedly never looked in the vault, so as not to have any certain knowledge that would defy their orders. I mean, it's one thing to tell a paladin that someone can't get into a vault. It's another to tell them that another paladin can't pray at the body of his (mostly) dead friend. Anyway, I planned the whole thing as a quick little, "let's have the player's trigger a miracle through prayer" story to reinforce certain campaign themes. I ended with something broader and cooler because of that class feature and the ensuing complications. [/QUOTE]
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