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General Tabletop Discussion
*Dungeons & Dragons
Divine Invasion: A Proposal for an Anti-Colonialist D&D Setting
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<blockquote data-quote="pming" data-source="post: 8397461" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>I guess "glorification of colonialism" in an RPG is bad...but "glorification of murder and theft" in an RPG is all fine and dandy then?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>We're talking about RPG's here...games of make believe. We don't bat an eye when the PC party see's a bandit camp, then sneak in and murders the captain, his guards, and any others that get involved. We don't worry when the PC's come into a small village, all packing WMD's because they are "just a wand of fireballs and a ring of invisibility". We think "Cool!" when the barbarian rages during a bar fight and almost kills 6 famers and a pair of guards who now have to deal with, you know, "not dying" as they recover (not to mention the sudden lack of income for their families). ...etc...etc...</p><p></p><p>My point is this: If someone is going to do some kind of "colonial" or "anti-colonial" story line in their campaign...it's not "glorifying colonialism" and more than the game is "glorifying murder" or "glorifying theft, political destabilization, or violence against animals". ... ... The OP had an outline that sounded like it might be fun...but it sounded like none of the actual "races" were anything more than just humans in funny suits; there wasn't enough thought put into just how potentially ALIEN the thought processes, desires, hatreds, loves, fears, etc of these races might be, and I thought that was too bad. Missed opportunity for something "similar but different", I guess.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8397461, member: 45197"] Hiya! I guess "glorification of colonialism" in an RPG is bad...but "glorification of murder and theft" in an RPG is all fine and dandy then? ;) We're talking about RPG's here...games of make believe. We don't bat an eye when the PC party see's a bandit camp, then sneak in and murders the captain, his guards, and any others that get involved. We don't worry when the PC's come into a small village, all packing WMD's because they are "just a wand of fireballs and a ring of invisibility". We think "Cool!" when the barbarian rages during a bar fight and almost kills 6 famers and a pair of guards who now have to deal with, you know, "not dying" as they recover (not to mention the sudden lack of income for their families). ...etc...etc... My point is this: If someone is going to do some kind of "colonial" or "anti-colonial" story line in their campaign...it's not "glorifying colonialism" and more than the game is "glorifying murder" or "glorifying theft, political destabilization, or violence against animals". ... ... The OP had an outline that sounded like it might be fun...but it sounded like none of the actual "races" were anything more than just humans in funny suits; there wasn't enough thought put into just how potentially ALIEN the thought processes, desires, hatreds, loves, fears, etc of these races might be, and I thought that was too bad. Missed opportunity for something "similar but different", I guess. ^_^ Paul L. Ming [/QUOTE]
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Divine Invasion: A Proposal for an Anti-Colonialist D&D Setting
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