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Divine Invasion: A Proposal for an Anti-Colonialist D&D Setting
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8397968" data-attributes="member: 7023887"><p>In my opinion, Eberron handles colonialism in a much better way than most other D&D settings (Forgotten Realms, Greyhawk, etc). The Orcs and Dhakaani Goblins are pretty obvious analogues for the real world, but with a fantasy spin, and they're not like standard D&D Goblins and Orcs that are always evil, monstrous vermin that are supposed to be eradicated at first sight. Orcs and Goblins in Eberron are native to Khorvaire, were conquered by the Human colonial settlers from Riedra, have had their historical sites raided and desecrated by the colonizers, have been dehumanized (well, they aren't humans, so maybe a better term would be "de-person-ized/de-personified") and marginalized for generations, and are understandably upset at all of this. </p><p></p><p>Eberron makes sure to not glorify the colonialism, and pretty clearly paints the treatment of the native peoples as a bad thing. It also makes sure to paint the descendants of the colonizers as not being responsible for the initial mistreatment of the native peoples, but also shows that many are still bad for their continued discrimination against them.</p><p></p><p>That's a better way to tackle it. It's a messy topic, and D&D should treat it as one, like Eberron does.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8397968, member: 7023887"] In my opinion, Eberron handles colonialism in a much better way than most other D&D settings (Forgotten Realms, Greyhawk, etc). The Orcs and Dhakaani Goblins are pretty obvious analogues for the real world, but with a fantasy spin, and they're not like standard D&D Goblins and Orcs that are always evil, monstrous vermin that are supposed to be eradicated at first sight. Orcs and Goblins in Eberron are native to Khorvaire, were conquered by the Human colonial settlers from Riedra, have had their historical sites raided and desecrated by the colonizers, have been dehumanized (well, they aren't humans, so maybe a better term would be "de-person-ized/de-personified") and marginalized for generations, and are understandably upset at all of this. Eberron makes sure to not glorify the colonialism, and pretty clearly paints the treatment of the native peoples as a bad thing. It also makes sure to paint the descendants of the colonizers as not being responsible for the initial mistreatment of the native peoples, but also shows that many are still bad for their continued discrimination against them. That's a better way to tackle it. It's a messy topic, and D&D should treat it as one, like Eberron does. [/QUOTE]
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Divine Invasion: A Proposal for an Anti-Colonialist D&D Setting
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