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Divine Metamagic Feat
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<blockquote data-quote="rushlight" data-source="post: 1602206" data-attributes="member: 3801"><p>Yep, and that's why I fixed those rods for my game.</p><p> </p><p>And eliminated everything from The Complete(<em>ly Twinked</em>) Warrior and Divine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>I've found that for my game, staying as close to Core as possible is best. I like to keep the focus on the world, story, and the character's in-game persona - not which feats make the best k177a k0MbO. I've found that an endless supply of better/faster/stronger feats and spells undermines the focus on the in-game aspect - at least for my players. Several of my players are new to PnP RPGs, but veterans of CRPGs. Coming from that envionment, they tend to focus on which feat/widget/spell gives them the most bang for the least buck. I'm trying to give them a broader appreciation of the game, and the stuff coming from WoTC just panders to the "I need new toys" crowd. </p><p> </p><p>In a situation with veteran PnP players, my attitude would probably change. Those who have been around a while can usually keep focused on the game with little trouble, and usually will build interesting characters with personality, not just a collection of the coolest stats and feats with which the beat-downs will occur. I'm attempting to teach my players that fun can be had with sub-optimal builds or that not all wizards are the same, even if the class abilities are. In other words that the possession of stats and a class does not equal a character.</p></blockquote><p></p>
[QUOTE="rushlight, post: 1602206, member: 3801"] Yep, and that's why I fixed those rods for my game. And eliminated everything from The Complete([i]ly Twinked[/i]) Warrior and Divine. :) I've found that for my game, staying as close to Core as possible is best. I like to keep the focus on the world, story, and the character's in-game persona - not which feats make the best k177a k0MbO. I've found that an endless supply of better/faster/stronger feats and spells undermines the focus on the in-game aspect - at least for my players. Several of my players are new to PnP RPGs, but veterans of CRPGs. Coming from that envionment, they tend to focus on which feat/widget/spell gives them the most bang for the least buck. I'm trying to give them a broader appreciation of the game, and the stuff coming from WoTC just panders to the "I need new toys" crowd. In a situation with veteran PnP players, my attitude would probably change. Those who have been around a while can usually keep focused on the game with little trouble, and usually will build interesting characters with personality, not just a collection of the coolest stats and feats with which the beat-downs will occur. I'm attempting to teach my players that fun can be had with sub-optimal builds or that not all wizards are the same, even if the class abilities are. In other words that the possession of stats and a class does not equal a character. [/QUOTE]
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