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Divine Metamagic Feat
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<blockquote data-quote="rushlight" data-source="post: 1609708" data-attributes="member: 3801"><p>Exactly. Not to mention that the DM does tons more work to keep the game running than the players do. Not that the work is a problem - that's just the job of the DM. But he who does the work makes the rules. </p><p> </p><p>IMC, we had to make a decision reguarding a player who's style differed from the remainder of the group. He wanted an "anything goes" game (despite joining the game in the first place, fully aware of the restrictions). To him, "anything goes" meant "I wanna be uber, and I don't want to have to face a challenge". Well, that bothered the rest of the players who liked the campaign the way it was, and would have been totally overshadowed and rendered useless if said player could have had his way. When 3 players are balanced, and the forth just can't stand not being the best badboy on the block... well, we found a new player. </p><p> </p><p>In other words, if a player doesn't like the DM's style, it's not so bad to lose a player. Balance is the DM's job. Each player deserves a chance to shine, and most players really enjoy the fights that are difficult, but winnable. Balance is what makes those things possible. Since the DM is the one who sets the tone, he sets the balance. Unless the DM is taking steps to keep the monsters level with the PCs (which means heavy modifications) then those feats (and items) mentioned above are likely unbalancing.</p><p> </p><p>I'll even go so far as to say that even then, IMHO, things get precarious. First, to keep up, you'd need to give monsters the same higher power abilities as PCs, or new abilities that specifically counter PC abilities. Specifcially countering PC abilities often will usually annoy a player - besides, why allow a PC to have an ability you don't intend to let him use? Giving the monsters those higher power abilities is dangerous. When a PC kills a monster in round 1 or 2, the DM's reaction will be different than if an NPC with the same ability kills a PC in round 1 or 2. </p><p> </p><p>Second, when PC offensive abilities exceed their defensive abilities, the effective use of monsters becomes very difficult. If you throw up a monster that won't kill them in round 1, they will usually easily out gun that monster. If you use a monster that can actually take a few rounds of whatever the PCs can dish out, the monster's offensive abilities will often overpower the PCs way to easy. So you can see that feats that dramatically (and more cheaply, in the case of Divine Metamagic) increase PC offense must be balanced with PC defense, and the monsters that they will fight.</p></blockquote><p></p>
[QUOTE="rushlight, post: 1609708, member: 3801"] Exactly. Not to mention that the DM does tons more work to keep the game running than the players do. Not that the work is a problem - that's just the job of the DM. But he who does the work makes the rules. IMC, we had to make a decision reguarding a player who's style differed from the remainder of the group. He wanted an "anything goes" game (despite joining the game in the first place, fully aware of the restrictions). To him, "anything goes" meant "I wanna be uber, and I don't want to have to face a challenge". Well, that bothered the rest of the players who liked the campaign the way it was, and would have been totally overshadowed and rendered useless if said player could have had his way. When 3 players are balanced, and the forth just can't stand not being the best badboy on the block... well, we found a new player. In other words, if a player doesn't like the DM's style, it's not so bad to lose a player. Balance is the DM's job. Each player deserves a chance to shine, and most players really enjoy the fights that are difficult, but winnable. Balance is what makes those things possible. Since the DM is the one who sets the tone, he sets the balance. Unless the DM is taking steps to keep the monsters level with the PCs (which means heavy modifications) then those feats (and items) mentioned above are likely unbalancing. I'll even go so far as to say that even then, IMHO, things get precarious. First, to keep up, you'd need to give monsters the same higher power abilities as PCs, or new abilities that specifically counter PC abilities. Specifcially countering PC abilities often will usually annoy a player - besides, why allow a PC to have an ability you don't intend to let him use? Giving the monsters those higher power abilities is dangerous. When a PC kills a monster in round 1 or 2, the DM's reaction will be different than if an NPC with the same ability kills a PC in round 1 or 2. Second, when PC offensive abilities exceed their defensive abilities, the effective use of monsters becomes very difficult. If you throw up a monster that won't kill them in round 1, they will usually easily out gun that monster. If you use a monster that can actually take a few rounds of whatever the PCs can dish out, the monster's offensive abilities will often overpower the PCs way to easy. So you can see that feats that dramatically (and more cheaply, in the case of Divine Metamagic) increase PC offense must be balanced with PC defense, and the monsters that they will fight. [/QUOTE]
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