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Divine Metamagic Feat
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1610008" data-attributes="member: 1165"><p>A 13th-level wizard doing this has to give up his highest level spell slots to do so and time the <em>delayed blast fireball</em> perfectly. It's very difficult to do this in a surprise round.</p><p></p><p></p><p></p><p>Every prestige class is supposed to give up something, too, otherwise they're better in one area and... just as good everywhere else.</p><p></p><p></p><p></p><p>Persistent Spell can take a spell like <em>divine favor</em> and make it last all day. I'm not seeing a nice +5 luck bonus to all attack and damage rolls as being cheap. You want that kind of power? Pay for it.</p><p></p><p></p><p></p><p>No it isn't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p><em>Dispel magic</em> works about half the time, and IME a spellcaster is often too busy trying to survive or rescuing another party member to always be able to cast the spell they want <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Even so, I've found when I make a buff Persistent, it usually lasts through two encounters, and it usually takes two <em>dispel magics</em> to get rid of it.</p><p></p><p></p><p></p><p>A spellbook library is pretty cheap. You pay for some scrolls, and you pay some more gold to transfer extra spells. You get 2 spells per level for cheap (and more at 1st-level).</p><p></p><p>The metamagic rods are way too cheap. I'm amazed WotC thought that being able to cast a maximized <em>meteor swarm</em> before epic levels should be available with a non-epic item. They should boost the cost of those items by 10x to get the balance right.</p><p></p><p></p><p></p><p>You don't need most of those things to be effective - barring the ones everyone buys (eg almost everyone gets the ring, the cloak, the stat-boosting items, etc). I certainly hope you don't expect the wizard to get a golem bodyguard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Same here, except the monk.</p><p></p><p></p><p></p><p>I was talking about the errata to the 3.0 incantatrix. Sorry I wasn't clear about that.</p><p></p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>Interesting how WotC has a huge playtesting staff, but it fell to you to playtest it <em>again</em> and balance it for your campaign. It's almost like you payed for something that was only half-done.</p><p></p><p></p><p></p><p>This is the sort of stuff I expected WotC to do - try to balance these things ahead of time. Otherwise I write options for my own campaigns, for free.</p><p></p><p></p><p></p><p>That would be way too easy to abuse.</p><p></p><p></p><p></p><p>For the amount of money you have to pay for the half-completed material and having to playtest nearly everything in the book again? No thanks. I'll do it myself (or rather, the players and I can sit down and come up with <em>balanced</em> options) rather than swallow something just because WotC printed it.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1610008, member: 1165"] A 13th-level wizard doing this has to give up his highest level spell slots to do so and time the [i]delayed blast fireball[/i] perfectly. It's very difficult to do this in a surprise round. Every prestige class is supposed to give up something, too, otherwise they're better in one area and... just as good everywhere else. Persistent Spell can take a spell like [i]divine favor[/i] and make it last all day. I'm not seeing a nice +5 luck bonus to all attack and damage rolls as being cheap. You want that kind of power? Pay for it. No it isn't :) [i]Dispel magic[/i] works about half the time, and IME a spellcaster is often too busy trying to survive or rescuing another party member to always be able to cast the spell they want :) Even so, I've found when I make a buff Persistent, it usually lasts through two encounters, and it usually takes two [i]dispel magics[/i] to get rid of it. A spellbook library is pretty cheap. You pay for some scrolls, and you pay some more gold to transfer extra spells. You get 2 spells per level for cheap (and more at 1st-level). The metamagic rods are way too cheap. I'm amazed WotC thought that being able to cast a maximized [i]meteor swarm[/i] before epic levels should be available with a non-epic item. They should boost the cost of those items by 10x to get the balance right. You don't need most of those things to be effective - barring the ones everyone buys (eg almost everyone gets the ring, the cloak, the stat-boosting items, etc). I certainly hope you don't expect the wizard to get a golem bodyguard :D Same here, except the monk. I was talking about the errata to the 3.0 incantatrix. Sorry I wasn't clear about that. See above. Interesting how WotC has a huge playtesting staff, but it fell to you to playtest it [i]again[/i] and balance it for your campaign. It's almost like you payed for something that was only half-done. This is the sort of stuff I expected WotC to do - try to balance these things ahead of time. Otherwise I write options for my own campaigns, for free. That would be way too easy to abuse. For the amount of money you have to pay for the half-completed material and having to playtest nearly everything in the book again? No thanks. I'll do it myself (or rather, the players and I can sit down and come up with [i]balanced[/i] options) rather than swallow something just because WotC printed it. [/QUOTE]
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