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Divine Metamagic Feat
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<blockquote data-quote="Thanee" data-source="post: 1610036" data-attributes="member: 478"><p>That's not really correct. Get one Boccob's Blessed Book and the cost drops considerably!</p><p></p><p>Actually, BBB is pretty much required for every wizard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>No Wizard his right mind would buy one of those! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Heh. Can't say I had the same trouble with money, but there are surely enough ways to spend a wizard's money!</p><p></p><p></p><p></p><p>Yet, it's true. Instant Metamagic got nerfed in the 3.0 errata.</p><p></p><p></p><p></p><p>Really? I don't think so. The "permanent Death Ward" ability alone is easily worth as much as a good amount of the new abilities together. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cooperative metamagic is nice, the other two (metamagic effect and the wand ability) seem to be almost useless so far. The takeover abilities at higher levels... can't really say how those turn out to be, but seem rather limited as well. The bonus feats are great, of course, altho as a wizard that's not too much gained, as they lose their own bonus feats.</p><p></p><p>Havn't found much use for metamagic effect yet and cooperative metamagic is basically only used to empower cure spells (never use it during combat, as casting a spell myself is almost always more effective), which is nice, but not really great. If I could switch all five 3.5 abilities for Hardy Spirit alone, that wouldn't be hard to drop the stuff.</p><p></p><p></p><p></p><p>You havn't seen many of those, have you? Like the Dweomerkeeper or Ur-Priest, just to name two very prominent examples of broken-ness. The Incantatrix pales in comparison (not the 3.0 version, with all 3.0 stuff, especially stacking +1 level empowers, tho). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Free? I can only guess, that you have items that boost Spellcraft checks plus maybe feats, as I found these checks pretty tough so far even with maxed Spellcraft. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1610036, member: 478"] That's not really correct. Get one Boccob's Blessed Book and the cost drops considerably! Actually, BBB is pretty much required for every wizard. :) No Wizard his right mind would buy one of those! :p Heh. Can't say I had the same trouble with money, but there are surely enough ways to spend a wizard's money! Yet, it's true. Instant Metamagic got nerfed in the 3.0 errata. Really? I don't think so. The "permanent Death Ward" ability alone is easily worth as much as a good amount of the new abilities together. :) Cooperative metamagic is nice, the other two (metamagic effect and the wand ability) seem to be almost useless so far. The takeover abilities at higher levels... can't really say how those turn out to be, but seem rather limited as well. The bonus feats are great, of course, altho as a wizard that's not too much gained, as they lose their own bonus feats. Havn't found much use for metamagic effect yet and cooperative metamagic is basically only used to empower cure spells (never use it during combat, as casting a spell myself is almost always more effective), which is nice, but not really great. If I could switch all five 3.5 abilities for Hardy Spirit alone, that wouldn't be hard to drop the stuff. You havn't seen many of those, have you? Like the Dweomerkeeper or Ur-Priest, just to name two very prominent examples of broken-ness. The Incantatrix pales in comparison (not the 3.0 version, with all 3.0 stuff, especially stacking +1 level empowers, tho). ;) Free? I can only guess, that you have items that boost Spellcraft checks plus maybe feats, as I found these checks pretty tough so far even with maxed Spellcraft. :) Bye Thanee [/QUOTE]
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