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Divine Metamagic Feat
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<blockquote data-quote="Falling Icicle" data-source="post: 1610452" data-attributes="member: 17077"><p>It was nice, but compared to the new class abilities, I don't really miss it.</p><p></p><p></p><p></p><p></p><p>Now that I have to really disagree with. I use Metamagic Effect <strong>alot</strong>. Because of it I am able to Extend almost of of the spells I cast - for free. I also use it to extend other spells we need that run out, and my party loves me for it. You can also make good use of it if you use long duration combat spells, like Wall of Fire and Cloudkill. Applying Empower and/or Maximize spell on them after they have been cast can be very powerful. Of course, 90% of my uses of it are Extend Spells, so i guess if you don't have that metamagic it would seem alot less useful.</p><p></p><p></p><p></p><p></p><p>Yeah, they get <strong>more</strong> bonues feats than a Wizard does for those ten levels. That really bothers me. This is on top of all the other abilities they get, which are very useful and powerful. Getting a prestige class is supposed to be a tradeoff, not a no-brainer.</p><p></p><p></p><p></p><p></p><p>I do not know what the "Ur-Priest" is. I am not familiar enough with the Dweomerkeeper to comment.</p><p></p><p></p><p></p><p></p><p>Skill Focus (Spellcraft) helps alot with these checks. My Wizard has a Spellcraft of +28, so he doesn't fail these checks very often.</p><p></p><p></p><p></p><p></p><p>Do not misinterpret what I was saying. I do not believe these things are broken. I simply said that if you are not comfortable with it, you can feel free to change it, and that is a better alternative, IMO, compared to banning it altogether. I think you are being too harsh in your attitude toward the developers. For one thing, they have to make a game that will work the best for the most people as possible. They can't tailor make the game to suit every persons playing style and campaigns. That's what the DM is there to do. It sounds to me like you have alot of specific preferences, and if you shouldn't expect Wizards to make their game around your specific desires. So if you want a custom game, then it only makes sense that you must customise it yourself. It's a bit of work, but all I can say is welcome to the world of roleplaying, not to mention DMing.</p><p></p><p>I think that most of the work they have done for the 3rd edition has been very well done, especially compared to the previous editions (I was "in the trenches" back then too). Yeah, there has been some broken stuff, nobody is perfect. But I don't think that the attitude that everything they are "shoveling" lately is "broken crap" is warranted. And I don't think it's at all fair to say they are pandering to the "toybabies" either. I think you are focusing too much on a few small negative things that are easily fixable for your game, without giving credit to 90+% of their work which is very well done.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 1610452, member: 17077"] It was nice, but compared to the new class abilities, I don't really miss it. Now that I have to really disagree with. I use Metamagic Effect [b]alot[/b]. Because of it I am able to Extend almost of of the spells I cast - for free. I also use it to extend other spells we need that run out, and my party loves me for it. You can also make good use of it if you use long duration combat spells, like Wall of Fire and Cloudkill. Applying Empower and/or Maximize spell on them after they have been cast can be very powerful. Of course, 90% of my uses of it are Extend Spells, so i guess if you don't have that metamagic it would seem alot less useful. Yeah, they get [b]more[/b] bonues feats than a Wizard does for those ten levels. That really bothers me. This is on top of all the other abilities they get, which are very useful and powerful. Getting a prestige class is supposed to be a tradeoff, not a no-brainer. I do not know what the "Ur-Priest" is. I am not familiar enough with the Dweomerkeeper to comment. Skill Focus (Spellcraft) helps alot with these checks. My Wizard has a Spellcraft of +28, so he doesn't fail these checks very often. Do not misinterpret what I was saying. I do not believe these things are broken. I simply said that if you are not comfortable with it, you can feel free to change it, and that is a better alternative, IMO, compared to banning it altogether. I think you are being too harsh in your attitude toward the developers. For one thing, they have to make a game that will work the best for the most people as possible. They can't tailor make the game to suit every persons playing style and campaigns. That's what the DM is there to do. It sounds to me like you have alot of specific preferences, and if you shouldn't expect Wizards to make their game around your specific desires. So if you want a custom game, then it only makes sense that you must customise it yourself. It's a bit of work, but all I can say is welcome to the world of roleplaying, not to mention DMing. I think that most of the work they have done for the 3rd edition has been very well done, especially compared to the previous editions (I was "in the trenches" back then too). Yeah, there has been some broken stuff, nobody is perfect. But I don't think that the attitude that everything they are "shoveling" lately is "broken crap" is warranted. And I don't think it's at all fair to say they are pandering to the "toybabies" either. I think you are focusing too much on a few small negative things that are easily fixable for your game, without giving credit to 90+% of their work which is very well done. [/QUOTE]
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