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Divine Metamagic Feat
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<blockquote data-quote="rushlight" data-source="post: 1614540" data-attributes="member: 3801"><p>Why choose 4 maximizes? Even one or two above the limit is too much, and that is attainable with just a decend CHA, a +6 item, and a feat. And the decent CHA with a +6 item has uses beyond the feat - so the claim that it's a one trick pony are erroneous. </p><p> </p><p>Even houseruling that the spells can't exceed the normal metamagic cap doesn't address the issue. The issue is: <strong>turning undead is not the same as improving your spellcasting.</strong> Those powers are vastly seperated in strength. When you design a feat that uses a low-strength, abundant resource (turning) to replace a high-strength, rare resource (higher level spell used in metamagic) then you've designed a broken feat.</p><p> </p><p>It's really quite simple - and <em>no one</em> has addressed this issue yet. It's like the ranger example I gave a few posts up, and the fighter example before that. I've said it before, and I'll say it again: A significant bonus requires a significant sacrifice to maintain balance. A significant bonus gained with very little loss is not balanced.</p></blockquote><p></p>
[QUOTE="rushlight, post: 1614540, member: 3801"] Why choose 4 maximizes? Even one or two above the limit is too much, and that is attainable with just a decend CHA, a +6 item, and a feat. And the decent CHA with a +6 item has uses beyond the feat - so the claim that it's a one trick pony are erroneous. Even houseruling that the spells can't exceed the normal metamagic cap doesn't address the issue. The issue is: [b]turning undead is not the same as improving your spellcasting.[/b] Those powers are vastly seperated in strength. When you design a feat that uses a low-strength, abundant resource (turning) to replace a high-strength, rare resource (higher level spell used in metamagic) then you've designed a broken feat. It's really quite simple - and [i]no one[/i] has addressed this issue yet. It's like the ranger example I gave a few posts up, and the fighter example before that. I've said it before, and I'll say it again: A significant bonus requires a significant sacrifice to maintain balance. A significant bonus gained with very little loss is not balanced. [/QUOTE]
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Divine Metamagic Feat
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