Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Metamagic Feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psiblade" data-source="post: 1614770" data-attributes="member: 10872"><p>Rushlight, first I do not know a cleric that would give up a cloak of pro +5 for a cloak of chr +6. The cloak of pro +5 even costs less. I have played with a lot of high level clerics. Your saves are what keep you alive in a high level game. The high level game is filled with a large number of insta death effects. The cost of giving up +5 on saves that keep you alive for +6 on charisma is huge.</p><p></p><p>Unless a caster addresses spell resistance, immunities, and saves their spells are not worth much even if maximized. For example, a 15th level caster facing a EL 18 encounter with SR will face average SR of 28. That means only 35% of your spells will succeed. Two feats spell penetration and greater spell penetration increase effectiveness of spells to 55%. That is an increase in power of over 50%. This increase is for all spells in the encounter not just a couple.</p><p></p><p>The usefulness of turning does decrease as you level. For, the first eight levels turning is extremely useful as most undead are around you level in hd. As you go above that level A character that is built as a turner loses power over time. This feat is an attempt to restore some of that power. The feat can be used to create powerful effects that are dependent upon the opponent being vulnerable to the spell without spell resistance or immunities being in play. The character that chooses this feat in very limited in flexibility. Being very limited in flexibility means you are a one trick pony.</p><p> </p><p>-Psiblade</p></blockquote><p></p>
[QUOTE="Psiblade, post: 1614770, member: 10872"] Rushlight, first I do not know a cleric that would give up a cloak of pro +5 for a cloak of chr +6. The cloak of pro +5 even costs less. I have played with a lot of high level clerics. Your saves are what keep you alive in a high level game. The high level game is filled with a large number of insta death effects. The cost of giving up +5 on saves that keep you alive for +6 on charisma is huge. Unless a caster addresses spell resistance, immunities, and saves their spells are not worth much even if maximized. For example, a 15th level caster facing a EL 18 encounter with SR will face average SR of 28. That means only 35% of your spells will succeed. Two feats spell penetration and greater spell penetration increase effectiveness of spells to 55%. That is an increase in power of over 50%. This increase is for all spells in the encounter not just a couple. The usefulness of turning does decrease as you level. For, the first eight levels turning is extremely useful as most undead are around you level in hd. As you go above that level A character that is built as a turner loses power over time. This feat is an attempt to restore some of that power. The feat can be used to create powerful effects that are dependent upon the opponent being vulnerable to the spell without spell resistance or immunities being in play. The character that chooses this feat in very limited in flexibility. Being very limited in flexibility means you are a one trick pony. -Psiblade [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Metamagic Feat
Top