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*Pathfinder & Starfinder
Divine Metamagic Feat
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<blockquote data-quote="rushlight" data-source="post: 1615216" data-attributes="member: 3801"><p>So if you made a cleric, and your DM said, "You can have any item in the game.... except a cloak of protection" - would you just throw your hands up in the air? Would you say, "A cleric without a cloak of protection?!? Why, it's just not done man! That's not even possible! How can you even imply such a horrible thing??" </p><p> </p><p>By the way, you do realize that the cleric gets the longest list of spells to choose from in the game, a good HD and good fighing ability? In fact, it's probably the most flexable class in the game. It makes a good spellcaster, a good fighter, and a good whatever else you need.</p><p> </p><p>It's sad that you think the class only exists in the presence of a single item. You know, you sound like the <em>exact</em> kind of person I hope my rules keep away from my game. I know, people enjoy this game from many different angles, and I hope you continue playing and having fun for as long as you can. I just don't want people who sit around and think, "well, with feat X I'll get 15% more damage per swing, and at four swings per attack against monster Y I'll get a net 75% chance to kill it in the first turn. But if I take feat Z then I'll..."</p><p> </p><p>It's that type of person who looks at a feat like Divine Metamagic and figures out how to squeeze the most possible damage in ways that a real person (who possessed that ability... like the character, if he was real) would never do. My objective is to run a world that feels as real as possible - complete with history, maps, backgrounds, and everything. I do alot of work to <em>make</em> it feel real for the players. I spend hours and hours to make their experience complete when playing my game. And a person who acts like you seem to just sucks every ounce of fun from the whole process. For that type of person, the work I do, and the depth I strive to provide is wasted - they couldn't care less. "Why are we fighting the nation of Brel? Who cares, I got a feat that lets me do 20% more damage from horseback. Let's get some horses." I want my players to have <em>characters</em> not "combat avatars".</p><p> </p><p>So, not only do I avoid allowing broken feats and books into my game (to preserve the balance) but the absence of those broken toys keeps away the type of player who enjoys playing with them. It's a win-win scenario.</p></blockquote><p></p>
[QUOTE="rushlight, post: 1615216, member: 3801"] So if you made a cleric, and your DM said, "You can have any item in the game.... except a cloak of protection" - would you just throw your hands up in the air? Would you say, "A cleric without a cloak of protection?!? Why, it's just not done man! That's not even possible! How can you even imply such a horrible thing??" By the way, you do realize that the cleric gets the longest list of spells to choose from in the game, a good HD and good fighing ability? In fact, it's probably the most flexable class in the game. It makes a good spellcaster, a good fighter, and a good whatever else you need. It's sad that you think the class only exists in the presence of a single item. You know, you sound like the [i]exact[/i] kind of person I hope my rules keep away from my game. I know, people enjoy this game from many different angles, and I hope you continue playing and having fun for as long as you can. I just don't want people who sit around and think, "well, with feat X I'll get 15% more damage per swing, and at four swings per attack against monster Y I'll get a net 75% chance to kill it in the first turn. But if I take feat Z then I'll..." It's that type of person who looks at a feat like Divine Metamagic and figures out how to squeeze the most possible damage in ways that a real person (who possessed that ability... like the character, if he was real) would never do. My objective is to run a world that feels as real as possible - complete with history, maps, backgrounds, and everything. I do alot of work to [i]make[/i] it feel real for the players. I spend hours and hours to make their experience complete when playing my game. And a person who acts like you seem to just sucks every ounce of fun from the whole process. For that type of person, the work I do, and the depth I strive to provide is wasted - they couldn't care less. "Why are we fighting the nation of Brel? Who cares, I got a feat that lets me do 20% more damage from horseback. Let's get some horses." I want my players to have [i]characters[/i] not "combat avatars". So, not only do I avoid allowing broken feats and books into my game (to preserve the balance) but the absence of those broken toys keeps away the type of player who enjoys playing with them. It's a win-win scenario. [/QUOTE]
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