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General Tabletop Discussion
*Pathfinder & Starfinder
Divine Metamagic Feat
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<blockquote data-quote="rushlight" data-source="post: 1616956" data-attributes="member: 3801"><p>Again, a single feat, perhaps combined with a single item (if your original CHA isn't high enough) is not exclusive of other options. That's like saying, "well, the wizard took Craft Arms and Armor, and now has a +4 magic Staff - man he's gonna be one useless wizard now..." A cleric with this feat will do just as well at combat - and even better at social interactions - than a cleric without this feat. What, you only let your players have a single feat in your games? Why can't a cleric take Divine Metamagic <strong>and</strong> Spell Penetration? Or are you saying that a cleric can only take very specific feats to be useful, and if he takes even a single feat outside of your proscribed "acceptable feat list" then he's useless? I disagree with that implication.</p><p> </p><p> </p><p>Ahh. <em>Your</em> favorite is the cloak of protection. We're talking about the game balance effects of a feat - personal favortism doesn't enter into the equation. Personally, I wouldn't take metamagic feats at all - but their game balance must be judged from a neutral perspective. Is the feat Divine Metamagic abusable? Yes - dramatically so. Can it be easily fixed? No - it is fundamentally broken (because it replaces a non-valuable ability with a valuable, rare ability). </p><p> </p><p> </p><p>I never personally attacked anyone - I only pointed out your apparent playstyle differs from mine - and that I don't prefer to game with people who enjoy your apparent playstyle. Go back and read what I posted - I even encouraged you to keep having fun and playing the game. It's nothing personal - how could it be? We've never met.</p></blockquote><p></p>
[QUOTE="rushlight, post: 1616956, member: 3801"] Again, a single feat, perhaps combined with a single item (if your original CHA isn't high enough) is not exclusive of other options. That's like saying, "well, the wizard took Craft Arms and Armor, and now has a +4 magic Staff - man he's gonna be one useless wizard now..." A cleric with this feat will do just as well at combat - and even better at social interactions - than a cleric without this feat. What, you only let your players have a single feat in your games? Why can't a cleric take Divine Metamagic [b]and[/b] Spell Penetration? Or are you saying that a cleric can only take very specific feats to be useful, and if he takes even a single feat outside of your proscribed "acceptable feat list" then he's useless? I disagree with that implication. Ahh. [i]Your[/i] favorite is the cloak of protection. We're talking about the game balance effects of a feat - personal favortism doesn't enter into the equation. Personally, I wouldn't take metamagic feats at all - but their game balance must be judged from a neutral perspective. Is the feat Divine Metamagic abusable? Yes - dramatically so. Can it be easily fixed? No - it is fundamentally broken (because it replaces a non-valuable ability with a valuable, rare ability). I never personally attacked anyone - I only pointed out your apparent playstyle differs from mine - and that I don't prefer to game with people who enjoy your apparent playstyle. Go back and read what I posted - I even encouraged you to keep having fun and playing the game. It's nothing personal - how could it be? We've never met. [/QUOTE]
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Divine Metamagic Feat
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