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Divine Metamagic Question
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<blockquote data-quote="Mort" data-source="post: 3350169" data-attributes="member: 762"><p>The feat may be overpriced, but it's certainly not worthless. It's got utility for high level casters who don't want to recast spells. is that huge? No, but it's not worthless. </p><p></p><p>The problem with DM is that it can eliminate costs for other "high cost" feats as well, such as quicken - I don't know about you but quickened flame strike at 9th level (at least twice a day) is also pretty nasty. That points right back to divine metamagic.</p><p></p><p></p><p></p><p></p><p>Well, mechanically it is an 11th level spell, wether it aught to be is a bit of a separate discussion. Still, rightious might (for example) for 24 hours is certainly better than rightous might for 9 rounds;regardless of what level it "should" be. A feat that allows it to be 24 hours for 7 turning attempts is pretty strong (or allows a quickened spell for 5 turning attempts).</p><p></p><p>Next,</p><p></p><p>The level cap is the only thing keeping certain builds (like the incantantrix) in line at all. Are there better ways? quite likely, but it's a way. </p><p></p><p>Also, your arguing two opposite ends in the same post - that jumping the level cap is broken and that the level cap is weak - you have to reconsile that.</p></blockquote><p></p>
[QUOTE="Mort, post: 3350169, member: 762"] The feat may be overpriced, but it's certainly not worthless. It's got utility for high level casters who don't want to recast spells. is that huge? No, but it's not worthless. The problem with DM is that it can eliminate costs for other "high cost" feats as well, such as quicken - I don't know about you but quickened flame strike at 9th level (at least twice a day) is also pretty nasty. That points right back to divine metamagic. Well, mechanically it is an 11th level spell, wether it aught to be is a bit of a separate discussion. Still, rightious might (for example) for 24 hours is certainly better than rightous might for 9 rounds;regardless of what level it "should" be. A feat that allows it to be 24 hours for 7 turning attempts is pretty strong (or allows a quickened spell for 5 turning attempts). Next, The level cap is the only thing keeping certain builds (like the incantantrix) in line at all. Are there better ways? quite likely, but it's a way. Also, your arguing two opposite ends in the same post - that jumping the level cap is broken and that the level cap is weak - you have to reconsile that. [/QUOTE]
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