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Divine Metamagic
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<blockquote data-quote="Crosswind" data-source="post: 2580373" data-attributes="member: 36615"><p>Whoa, hold on, wait a minute.</p><p></p><p>You're telling me that a 7th level human cleric who spent all his feats (Extra Turning, Persistent, Extend, Divine Metamagic) can have a single persistent spell on him? Hot diggity dog!</p><p></p><p>Let's be serious for a moment. Is this a good combination? Yes, it is. But does it compare to a real meleer? No, it doesn't. The real meleer (Take your pick of prestige class at 5) does a ton more damage, with power attack, leap attack, whatever you like. </p><p></p><p>What's the worry? That a cleric is going to out-melee a fighter? Not a chance in hell. He can only make 1 spell persistent...so if he wants anything other than Divine Power cast on him, he has to waste time casting on himself while the meleer is fighting. How long do your combats last? Ours tend to go for about 5 to 10 rounds, usually closer to 10. The cleric would often be better off just heading in immediately...even though with that he is still not as effective as the warrior.</p><p></p><p>Now, I'll grant you that once you start bringing 6th and 7th level spells into this, the balance argument becomes moot. But this is true for all spellcasters - as soon as level hits 12 or so, spellcasters' ability to work outside the box is triumphant.</p><p></p><p>Divine Metamagic isn't that bad. You're spending a lot of feats for it. </p><p></p><p>-Cross</p></blockquote><p></p>
[QUOTE="Crosswind, post: 2580373, member: 36615"] Whoa, hold on, wait a minute. You're telling me that a 7th level human cleric who spent all his feats (Extra Turning, Persistent, Extend, Divine Metamagic) can have a single persistent spell on him? Hot diggity dog! Let's be serious for a moment. Is this a good combination? Yes, it is. But does it compare to a real meleer? No, it doesn't. The real meleer (Take your pick of prestige class at 5) does a ton more damage, with power attack, leap attack, whatever you like. What's the worry? That a cleric is going to out-melee a fighter? Not a chance in hell. He can only make 1 spell persistent...so if he wants anything other than Divine Power cast on him, he has to waste time casting on himself while the meleer is fighting. How long do your combats last? Ours tend to go for about 5 to 10 rounds, usually closer to 10. The cleric would often be better off just heading in immediately...even though with that he is still not as effective as the warrior. Now, I'll grant you that once you start bringing 6th and 7th level spells into this, the balance argument becomes moot. But this is true for all spellcasters - as soon as level hits 12 or so, spellcasters' ability to work outside the box is triumphant. Divine Metamagic isn't that bad. You're spending a lot of feats for it. -Cross [/QUOTE]
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