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General Tabletop Discussion
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Divine power drawn from a place/object?
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<blockquote data-quote="MarkB" data-source="post: 7405007" data-attributes="member: 40176"><p>How about:</p><p></p><p>You need to gather power at a divine site in order to unlock a new level of spells. Until you do so, you still have access to the new level's spell slots, but can only utilise them by upcasting lower-level spells.</p><p></p><p>If you spend more than a certain period without replenishing at a shrine, you don't lose all spellcasting ability - but you do lose access to subclass features, such as additional spells known and specialised Channel Divinity applications.</p><p></p><p>Maybe, as the campaign progresses, introduce something like a special holy relic that can be imbued with power at a shrine. It then functions as a link to the shrine, reducing the restrictions on the character. You could also give it other uses, such as re-consecrating defaced religious sites in order to re-awaken them as places of power.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7405007, member: 40176"] How about: You need to gather power at a divine site in order to unlock a new level of spells. Until you do so, you still have access to the new level's spell slots, but can only utilise them by upcasting lower-level spells. If you spend more than a certain period without replenishing at a shrine, you don't lose all spellcasting ability - but you do lose access to subclass features, such as additional spells known and specialised Channel Divinity applications. Maybe, as the campaign progresses, introduce something like a special holy relic that can be imbued with power at a shrine. It then functions as a link to the shrine, reducing the restrictions on the character. You could also give it other uses, such as re-consecrating defaced religious sites in order to re-awaken them as places of power. [/QUOTE]
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Divine power drawn from a place/object?
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