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General Tabletop Discussion
*Pathfinder & Starfinder
Divine Power should be called Paladin Power.
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<blockquote data-quote="Thundershield" data-source="post: 4878321" data-attributes="member: 55219"><p>Agreed. Over-all, Divine Power is a nice supplement. The new stuff for Paladins is, as already pointed out, great and really fixes what issues the class had.</p><p></p><p>The new stuff for Clerics, especially their new pacifist build, is also very interesting and really adds to the feel of the game. Almost feels like we got the old Healer class (from Miniatures Handbook, except vastly improved) back.</p><p></p><p>The new build for Invokers is a tad suicidal for my tastes, but also has a lot of potential. It's relative focus on psychic and necrotic powers makes the Dark Fury feat an interesting choice again, and it might also be a good candidate for the Avatar of Death epic destiny, should you be inclined to go that way.</p><p></p><p>The Avenger, however, got utterly shafted. Almost every power, feat, and paragon path in the book veers toward the low-damage "Censure as a control tool" playstyle and away from the "Censure as a damage tool" playstyle, even though the class is already hurting for damage, which they yet seem aware of and thus implement a new damage-tool-only Censure. It's confusing. Many of the powers and feats for Avengers also make it seem like there was confusion as to what direction they wanted to take the Avenger and in some cases it even seemed like the confusion was about what an Avenger <u><em>is</em></u> (the <strong>Eye of the Hurricane</strong> power and the <strong>Avenging Allure</strong> feat make little to no sense in context).</p><p></p><p>Not gonna let one shoddy chapter mess up a whole book, though, so still think it's a nice supplement.</p></blockquote><p></p>
[QUOTE="Thundershield, post: 4878321, member: 55219"] Agreed. Over-all, Divine Power is a nice supplement. The new stuff for Paladins is, as already pointed out, great and really fixes what issues the class had. The new stuff for Clerics, especially their new pacifist build, is also very interesting and really adds to the feel of the game. Almost feels like we got the old Healer class (from Miniatures Handbook, except vastly improved) back. The new build for Invokers is a tad suicidal for my tastes, but also has a lot of potential. It's relative focus on psychic and necrotic powers makes the Dark Fury feat an interesting choice again, and it might also be a good candidate for the Avatar of Death epic destiny, should you be inclined to go that way. The Avenger, however, got utterly shafted. Almost every power, feat, and paragon path in the book veers toward the low-damage "Censure as a control tool" playstyle and away from the "Censure as a damage tool" playstyle, even though the class is already hurting for damage, which they yet seem aware of and thus implement a new damage-tool-only Censure. It's confusing. Many of the powers and feats for Avengers also make it seem like there was confusion as to what direction they wanted to take the Avenger and in some cases it even seemed like the confusion was about what an Avenger [U][I]is[/I][/U] (the [B]Eye of the Hurricane[/B] power and the [B]Avenging Allure[/B] feat make little to no sense in context). Not gonna let one shoddy chapter mess up a whole book, though, so still think it's a nice supplement. [/QUOTE]
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Divine Power should be called Paladin Power.
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