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General Tabletop Discussion
*Pathfinder & Starfinder
Divine Power should be called Paladin Power.
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<blockquote data-quote="Thundershield" data-source="post: 4878599" data-attributes="member: 55219"><p>Well, I suppose I forgot to mention the 5d8 bonus damage? Does the Avenger have that? Oh, right, his damage tool was relegated to "control", which seems to mean a whopping +0 damage, which is sure great for a Striker..</p><p></p><p>Likewise I didn't mention the Sorcerer's +14 damage or the Warlock's +3d6.</p><p></p><p>No, if you just play the Avenger and have fun with it I urge you to play on by all means. Ignorance is bliss, after all. But it becomes painfully obvious the moment a damage-capable Striker (or even Leader or Defender) steps in and dishes out as much damage as your Avenger did over the past 2-3 rounds.</p><p></p><p>Sure the Oath of Enmity ensures a steady damage flow, but without the ability to cause some damage spikes your damage will still be mediocre compared to Strikers who actually, you know, focus on their role.</p><p></p><p>And yeah, let's fall back on Final Oath... So, okay, Avengers might be fixed for level 29-30 (once per day), but there's still 28 borked levels before that, then.</p><p></p><p>I'll simplify things:</p><p></p><p><strong>Rogue:</strong> High attack bonus, does 1d4-1d8 plus 2d8-5d8 damage.</p><p><strong>Avenger:</strong> High attack bonus, does 1d12-2d6 damage.</p><p><strong>Ranger:</strong> Attacks twice, does 1d8-1d10 once or twice plus 1d8-3d8 damage.</p><p><strong>Sorcerer:</strong> Attacks multiple targets, does 1d6-1d10 plus 4-14 damage on each target.</p><p><strong>Warlock:</strong> Attacks multiple targets, does 1d6-1d10 plus 1d6-3d6 damage.</p><p></p><p>It just doesn't seem all that impressive in such a simplified comparison, and yes, that is all things being equal, and the Avenger's double-roll roughly equals a +4 bonus to attack. And all these classes can reach their target and have relatively little trouble with survivability (if played right, of course).</p></blockquote><p></p>
[QUOTE="Thundershield, post: 4878599, member: 55219"] Well, I suppose I forgot to mention the 5d8 bonus damage? Does the Avenger have that? Oh, right, his damage tool was relegated to "control", which seems to mean a whopping +0 damage, which is sure great for a Striker.. Likewise I didn't mention the Sorcerer's +14 damage or the Warlock's +3d6. No, if you just play the Avenger and have fun with it I urge you to play on by all means. Ignorance is bliss, after all. But it becomes painfully obvious the moment a damage-capable Striker (or even Leader or Defender) steps in and dishes out as much damage as your Avenger did over the past 2-3 rounds. Sure the Oath of Enmity ensures a steady damage flow, but without the ability to cause some damage spikes your damage will still be mediocre compared to Strikers who actually, you know, focus on their role. And yeah, let's fall back on Final Oath... So, okay, Avengers might be fixed for level 29-30 (once per day), but there's still 28 borked levels before that, then. I'll simplify things: [B]Rogue:[/B] High attack bonus, does 1d4-1d8 plus 2d8-5d8 damage. [B]Avenger:[/B] High attack bonus, does 1d12-2d6 damage. [B]Ranger:[/B] Attacks twice, does 1d8-1d10 once or twice plus 1d8-3d8 damage. [B]Sorcerer:[/B] Attacks multiple targets, does 1d6-1d10 plus 4-14 damage on each target. [B]Warlock:[/B] Attacks multiple targets, does 1d6-1d10 plus 1d6-3d6 damage. It just doesn't seem all that impressive in such a simplified comparison, and yes, that is all things being equal, and the Avenger's double-roll roughly equals a +4 bonus to attack. And all these classes can reach their target and have relatively little trouble with survivability (if played right, of course). [/QUOTE]
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Divine Power should be called Paladin Power.
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