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General Tabletop Discussion
*Pathfinder & Starfinder
Divine Power should be called Paladin Power.
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<blockquote data-quote="DracoSuave" data-source="post: 4878792" data-attributes="member: 71571"><p>Besides, I'm not seeing the lack of damage in Divine Power.</p><p></p><p>I see 3[W] dailies at level 1 through heroic, moving up to a 7[W] daily at level 39. I see lots of ongoing damage, lots of 'do more damage for the rest of the encounter' and lots of 'Do x damage.' The encounter powers in heroic go from 2[W] at level 1 to 3[W] for a level 9. Now, granted, the later level 27 powers don't do huge damage on paper. But you have one that heals you for every enemy close to you for a turn, one that dominates a secondary opponent and forces them to attack your oath target (!!!!).</p><p></p><p>Sure, these aren't 'do massive damage' powers, but frankly, that's because there's only so much you can do with massive damage. So what if these powers don't appeal to you? They aren't designed for a 'hit hard' type character. Others, however, will find them appealing. Some people -like- the feylock style, even if it's numerically less than some people insist it should be.</p><p></p><p>This isn't WoW. You're not setting up to raid endgame content. You're creating a character you enjoy, and -every- power in the game is designed around the idea of appealing to a player who enjoys that sort of power. You enjoy massive damage. Grats. Go take massive damage powers and enjoy them. Someone else may not, and so they take more controlly powers, or shifty powers, or what have you.</p><p></p><p>So, again, I reiterate. If it -appears- that a given power doesn't do enough damage, and that is the reason you feel it sucks, entertain for a moment the idea that that power -might not be designed for you to like it.- Ask who it -would- appeal to, and then you'll understand the design of that power better. Frankly, this is good for the game, because if every power were designed 'Do X Damage, miss: Half' then it'd be a very dull game.</p><p></p><p>"But Strikers are supposed to do massive damage!"</p><p></p><p>No. They are supposed to single out an enemy and deal concentrated firepower to it.</p><p></p><p>Avengers are probably the best design for that particular role. They hit with their dailies and encounters almost guaranteed. Elven Avengers are -sick-.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4878792, member: 71571"] Besides, I'm not seeing the lack of damage in Divine Power. I see 3[W] dailies at level 1 through heroic, moving up to a 7[W] daily at level 39. I see lots of ongoing damage, lots of 'do more damage for the rest of the encounter' and lots of 'Do x damage.' The encounter powers in heroic go from 2[W] at level 1 to 3[W] for a level 9. Now, granted, the later level 27 powers don't do huge damage on paper. But you have one that heals you for every enemy close to you for a turn, one that dominates a secondary opponent and forces them to attack your oath target (!!!!). Sure, these aren't 'do massive damage' powers, but frankly, that's because there's only so much you can do with massive damage. So what if these powers don't appeal to you? They aren't designed for a 'hit hard' type character. Others, however, will find them appealing. Some people -like- the feylock style, even if it's numerically less than some people insist it should be. This isn't WoW. You're not setting up to raid endgame content. You're creating a character you enjoy, and -every- power in the game is designed around the idea of appealing to a player who enjoys that sort of power. You enjoy massive damage. Grats. Go take massive damage powers and enjoy them. Someone else may not, and so they take more controlly powers, or shifty powers, or what have you. So, again, I reiterate. If it -appears- that a given power doesn't do enough damage, and that is the reason you feel it sucks, entertain for a moment the idea that that power -might not be designed for you to like it.- Ask who it -would- appeal to, and then you'll understand the design of that power better. Frankly, this is good for the game, because if every power were designed 'Do X Damage, miss: Half' then it'd be a very dull game. "But Strikers are supposed to do massive damage!" No. They are supposed to single out an enemy and deal concentrated firepower to it. Avengers are probably the best design for that particular role. They hit with their dailies and encounters almost guaranteed. Elven Avengers are -sick-. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Divine Power should be called Paladin Power.
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