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General Tabletop Discussion
*Pathfinder & Starfinder
Divine Power should be called Paladin Power.
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<blockquote data-quote="karolusb" data-source="post: 4885928" data-attributes="member: 83359"><p>For a guy who throws out a lot of math you omit it here. There is already a 1st level damage analysis here, it works a bit differently than mine, but has similar results. Here we go:</p><p> </p><p>(All results assume 80% combat advantage, an even distribution of foes per the sample encounter charts in the dmg, with AC's ranging from player level +12 brutes to +21 for high level skirmishers. Equal level magic weapons with constant bonuses etc, I do include armbands at appropriate levels, but as a GM I might decide they are going the way of bloodclaw).</p><p> </p><p>1st level:</p><p>Brutal/piercing rogue 12.2 normalized DPR </p><p>Bastard sword ranger 8.9</p><p>Fullblade avenger 8.9</p><p>Fullblade barbarian 8.2</p><p>Reaping Mordenkrad Fighter (future HR guy) 8.2</p><p> </p><p>8th level</p><p>Rogue 22.3</p><p>Ranger 19.9</p><p>Avenger 16.4</p><p>Barbarian 14.7</p><p>Fighter 14.5</p><p> </p><p>16th level</p><p>Rogue 29</p><p>Ranger 28</p><p>Avenger <strong>18.7</strong></p><p>Barbarian 22.1</p><p>Fighter 20</p><p> </p><p>The problem isn't first level. It's not even heroic tier. It's that all the other strikers scale relevantly at paragon, it's where fighters stop being terribly competitive. Barbarians get some pretty impressive rage effects, that I hope (but haven't seen in game) make up for relatively poor performance, but they still kick the tar out of avengers. I am not sure that rerolling daily powers as cool as that is makes up for the big difference. </p><p> </p><p>These numbers are pre Divine power, and the new censure should bump them up above fighters, at the very least it should be +.7 dpr per tier or so. Perhaps more with a melee focused group. </p><p> </p><p>What bugs me most is that I want to like them. Paladins got all the love they could possibly need (heck maybe more than they needed), but I think avengers still need something, and at this point it seems they are not going to get it.</p></blockquote><p></p>
[QUOTE="karolusb, post: 4885928, member: 83359"] For a guy who throws out a lot of math you omit it here. There is already a 1st level damage analysis here, it works a bit differently than mine, but has similar results. Here we go: (All results assume 80% combat advantage, an even distribution of foes per the sample encounter charts in the dmg, with AC's ranging from player level +12 brutes to +21 for high level skirmishers. Equal level magic weapons with constant bonuses etc, I do include armbands at appropriate levels, but as a GM I might decide they are going the way of bloodclaw). 1st level: Brutal/piercing rogue 12.2 normalized DPR Bastard sword ranger 8.9 Fullblade avenger 8.9 Fullblade barbarian 8.2 Reaping Mordenkrad Fighter (future HR guy) 8.2 8th level Rogue 22.3 Ranger 19.9 Avenger 16.4 Barbarian 14.7 Fighter 14.5 16th level Rogue 29 Ranger 28 Avenger [B]18.7[/B] Barbarian 22.1 Fighter 20 The problem isn't first level. It's not even heroic tier. It's that all the other strikers scale relevantly at paragon, it's where fighters stop being terribly competitive. Barbarians get some pretty impressive rage effects, that I hope (but haven't seen in game) make up for relatively poor performance, but they still kick the tar out of avengers. I am not sure that rerolling daily powers as cool as that is makes up for the big difference. These numbers are pre Divine power, and the new censure should bump them up above fighters, at the very least it should be +.7 dpr per tier or so. Perhaps more with a melee focused group. What bugs me most is that I want to like them. Paladins got all the love they could possibly need (heck maybe more than they needed), but I think avengers still need something, and at this point it seems they are not going to get it. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Power should be called Paladin Power.
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