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<blockquote data-quote="Goblyns Hoard" data-source="post: 4544490" data-attributes="member: 19970"><p>One development I'd like to see would be a bit more differentiation of different types of priests. The Cleric as we have it is pretty much a Pelor/Bahamut type cleric, with the option of taking feats to get powers that are more in line with the actual deity they worship. I'd like to see something of a return of the 2E speciality priests that have very different powers depending on what god they worship. Priests of the Raven Queen should be more about darkness and ending, but most of the cleric at wills really don't work like that. OK it's easy enough to change the fluff, but I'd still like to see the different priests done so they had enough of a common core that they're all still clerics, but with sufficient difference that you feel like the deity you select matters.</p><p></p><p>Aside from that there's the more obvious option to do the cloistered cleric as a controller, maybe with some bonuses to ritual magic over the standard cleric. You could also throw in a bit of leader-like abilities in terms of recognising enemy weaknesses that allies can exploit.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 4544490, member: 19970"] One development I'd like to see would be a bit more differentiation of different types of priests. The Cleric as we have it is pretty much a Pelor/Bahamut type cleric, with the option of taking feats to get powers that are more in line with the actual deity they worship. I'd like to see something of a return of the 2E speciality priests that have very different powers depending on what god they worship. Priests of the Raven Queen should be more about darkness and ending, but most of the cleric at wills really don't work like that. OK it's easy enough to change the fluff, but I'd still like to see the different priests done so they had enough of a common core that they're all still clerics, but with sufficient difference that you feel like the deity you select matters. Aside from that there's the more obvious option to do the cloistered cleric as a controller, maybe with some bonuses to ritual magic over the standard cleric. You could also throw in a bit of leader-like abilities in terms of recognising enemy weaknesses that allies can exploit. [/QUOTE]
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