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Divine Power - what's the verdict?
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<blockquote data-quote="Baumi" data-source="post: 4876994" data-attributes="member: 2569"><p>While I like the DP overall, especially for making the Paladin more competent as a defender, I do think that the Cleric was boosted way to much in healing. He always was the best one-target healer in the game, but he didn't overshadow everyone, now he can take the advantages of the other classes (multiheal, distribute Surges,..) and his burst-healing was even boostet higher. I think a group with a Cleric will now be far stronger than with any other leader. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>The worst offenders are at epic, but at heroic they already get some extremly strong tricks..</p><p></p><p>At heroic there is a feat that increases the Healing with your implement-bonus, so thats already 1-6 more that any other Leader can heal. Also they get two At-Wills, both heals the next ally that hits the same target without needing a surge.</p><p></p><p>At Epic they have a feat that lets them use the healing word at 2 targets at the same time (since both get the full healing-advantages it is MUCH better than the shaman healing) and a feat that lets anyone spend a Healing Surge instead the Target (that was the main advantage of the Artificer). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>There is also the Pacifist Feat (add 1-3d6 to healing), but the disadvantage is very severe so I think that might be ok.</p></blockquote><p></p>
[QUOTE="Baumi, post: 4876994, member: 2569"] While I like the DP overall, especially for making the Paladin more competent as a defender, I do think that the Cleric was boosted way to much in healing. He always was the best one-target healer in the game, but he didn't overshadow everyone, now he can take the advantages of the other classes (multiheal, distribute Surges,..) and his burst-healing was even boostet higher. I think a group with a Cleric will now be far stronger than with any other leader. :( The worst offenders are at epic, but at heroic they already get some extremly strong tricks.. At heroic there is a feat that increases the Healing with your implement-bonus, so thats already 1-6 more that any other Leader can heal. Also they get two At-Wills, both heals the next ally that hits the same target without needing a surge. At Epic they have a feat that lets them use the healing word at 2 targets at the same time (since both get the full healing-advantages it is MUCH better than the shaman healing) and a feat that lets anyone spend a Healing Surge instead the Target (that was the main advantage of the Artificer). :( There is also the Pacifist Feat (add 1-3d6 to healing), but the disadvantage is very severe so I think that might be ok. [/QUOTE]
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