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*Pathfinder & Starfinder
Divine Sorcerer
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<blockquote data-quote="wuyanei" data-source="post: 2653820" data-attributes="member: 28913"><p>I'd give him druid BAB, d6 hit dice, druidic language, druid weapon proficiencies, light armor proficiency, light shield proficiency, the entire list of druid class skills (replaces of sorcerer's class skills), 4 skill points per level, free knowledge of the Summon Nature's Ally spells at each level (not that he'll use them all that often, what with the 1 round casting time), plus Wildshape as a druid of 3/4 his level (so he starts at 7th level and never gets elemental wildshape). Of course, he must also respect nature and obey all druidic restrictions when using armor/shields.</p><p></p><p>As a divine caster, he will be able to wear armor while casting.</p><p></p><p>Sorcerers are the weakest class skill and special-feature wise (they DO match wizards in spellcasting, but lose every where else). A druid is very powerful, but her spell list does not measure up to the others. You are combining the weakest features of both classes -- I think you can afford to tone your divine druid up a bit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The result is more akin, mechanically, to a druid-flavored bard. Compaired to the bard, I might have overdone it a bit, especially with divine spells + armor -- not that any self-respecting bard wouldnt just get himself a mithril shirt... but bardic music <em>is</em> quite powerful... maybe you should use bard spells known / spells per day instead... nah. As long as you don't powergame it TOO much, I think this one should be alright.</p></blockquote><p></p>
[QUOTE="wuyanei, post: 2653820, member: 28913"] I'd give him druid BAB, d6 hit dice, druidic language, druid weapon proficiencies, light armor proficiency, light shield proficiency, the entire list of druid class skills (replaces of sorcerer's class skills), 4 skill points per level, free knowledge of the Summon Nature's Ally spells at each level (not that he'll use them all that often, what with the 1 round casting time), plus Wildshape as a druid of 3/4 his level (so he starts at 7th level and never gets elemental wildshape). Of course, he must also respect nature and obey all druidic restrictions when using armor/shields. As a divine caster, he will be able to wear armor while casting. Sorcerers are the weakest class skill and special-feature wise (they DO match wizards in spellcasting, but lose every where else). A druid is very powerful, but her spell list does not measure up to the others. You are combining the weakest features of both classes -- I think you can afford to tone your divine druid up a bit. :) The result is more akin, mechanically, to a druid-flavored bard. Compaired to the bard, I might have overdone it a bit, especially with divine spells + armor -- not that any self-respecting bard wouldnt just get himself a mithril shirt... but bardic music [i]is[/i] quite powerful... maybe you should use bard spells known / spells per day instead... nah. As long as you don't powergame it TOO much, I think this one should be alright. [/QUOTE]
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