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General Tabletop Discussion
Character Builds & Optimization
Divine Soul/Circle of the Shepherd build
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<blockquote data-quote="Gavin O." data-source="post: 7364920" data-attributes="member: 6941440"><p>I see a few problems with this:</p><p>-Healing Spirit uses up your concentration, and by the time you're level 9, there are far more impactful spells for you to be concentrating on. Like say, Animate Objects, which can create 200 HP worth of fighting spoons that also contribute to combat. </p><p>-Healing spirit lasts a minute, or ten rounds. If you extend it, it lasts 20 rounds. I've yet to come across an encounter that lasted more than 10 rounds.</p><p>-On top of that, while you can move the spirit, you can only move it once per turn as a bonus action, so it's unlikely that all your allies will be able to benefit from it. </p><p>-Even upcast with a level 3 spell slot, healing spirit is only healing 3d6 damage per round. Even rerolling every dice that lands on a 1,2,or 3, that's still only an average of 12.75 HP restored per round. That's not very much at 9th level. </p><p>-You're delaying your sorcerer progression by 3 levels to pick up a healing spell when you already have access to the cleric spell list. Why not just pick cleric healing spells and have access to 5th level spell slots to cast them with?</p></blockquote><p></p>
[QUOTE="Gavin O., post: 7364920, member: 6941440"] I see a few problems with this: -Healing Spirit uses up your concentration, and by the time you're level 9, there are far more impactful spells for you to be concentrating on. Like say, Animate Objects, which can create 200 HP worth of fighting spoons that also contribute to combat. -Healing spirit lasts a minute, or ten rounds. If you extend it, it lasts 20 rounds. I've yet to come across an encounter that lasted more than 10 rounds. -On top of that, while you can move the spirit, you can only move it once per turn as a bonus action, so it's unlikely that all your allies will be able to benefit from it. -Even upcast with a level 3 spell slot, healing spirit is only healing 3d6 damage per round. Even rerolling every dice that lands on a 1,2,or 3, that's still only an average of 12.75 HP restored per round. That's not very much at 9th level. -You're delaying your sorcerer progression by 3 levels to pick up a healing spell when you already have access to the cleric spell list. Why not just pick cleric healing spells and have access to 5th level spell slots to cast them with? [/QUOTE]
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Divine Soul/Circle of the Shepherd build
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