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Divine Soul is Kinda Nasty
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7918791" data-attributes="member: 6784845"><p>I played with a divine soul sorcerer that I used for a number of one shots over time. I didn't take a ton of cleric spells overall, but I had fun with the ones I did have access to. I mainly focuses on synergies with twin spell: cure wounds (which you get as a bonus), guiding bolt (chromatic orb is also great at low levels), phantasmal force, enhance ability, haste, banishment. </p><p></p><p>While it didn't fit with the twin theme, I did end up taking another cleric spell that I had a lot of fun with. Animate Dead. I found that they don't get much done in the way of damage but having a posse of literal meat shields that can stand in the way of enemies is useful. It also scales with +2 undead per level so it's really easy to create a ton of them when you get more spell slots.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7918791, member: 6784845"] I played with a divine soul sorcerer that I used for a number of one shots over time. I didn't take a ton of cleric spells overall, but I had fun with the ones I did have access to. I mainly focuses on synergies with twin spell: cure wounds (which you get as a bonus), guiding bolt (chromatic orb is also great at low levels), phantasmal force, enhance ability, haste, banishment. While it didn't fit with the twin theme, I did end up taking another cleric spell that I had a lot of fun with. Animate Dead. I found that they don't get much done in the way of damage but having a posse of literal meat shields that can stand in the way of enemies is useful. It also scales with +2 undead per level so it's really easy to create a ton of them when you get more spell slots. [/QUOTE]
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